Serious Games for Training and Faculty Development: A Review of the Current Literature
This article is a review of the current literature involving the use of serious games (SG) as a tool for training and faculty development. Noted in the review is the dearth of research into the adoption of SG for use specifically in higher education faculty development. The review looks at the viability of SG as teaching tools, the validity of SG in professional training, motivation and SG, faculty attitudes toward SG, SG used in professional development for faculty, and measuring learning when SG are used.