Archive for the ‘Games’ Category

How To Ignite Learner Engagement And Drive Employee Performance Using Gamified Learning Approaches

Conventional learning, modeled on legacy training approaches, often fails to meet corporate learning objectives. In this article, I show you how to use gamified learning to break free from limitations and make training more effective and engaging. eLearning Industry

Project:Filter – Using Applied Games to Engage Secondary Schoolchildren with Public Policy

Applied games present a twenty-first-century method of consuming information for a specific purpose beyond pure entertainment. Objectives such as awareness and engagement are often used as intended outcomes of applied games in alignment with strategic, organizational, or commercial purposes. Applied games were highlighted as an engagement-based outcome to explore noPILLS, a pan-European policy research project […]

Swords and sorcery: a structural gamification framework for higher education using role-playing game elements

Students attend the first sessions of your units and then disappear, some of them forever, and some of them have no clue what is going on or they work for other units’ assessments. When it comes to providing them with formative assessment, it is not always well received as it is perceived as extra work. […]

Learning Also Needs To Be a Little Fun: What Academic Learning Goals Can Students Achieve by Developing Games

This study presents an exploratory investigation of how learning through game development can contribute to students’ academic learning and how applying game making for learning as a teaching method can be linked to subject-specific learning goals. The paper describes a project where twenty-two second grade Danish students worked with problem-based assignments that supported them in […]

Gamifying Online Tests to Promote Retrieval-Based Learning

Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful learning, but it is not a preferred learning strategy for the majority of students. The present research analyzes the application of learning gamification principles in online, open-book, multiple-choice tests in order to motivate students to […]

Virtually Inspired

From holographs and educational games, to drones and robots, 21st century educators are forging new and amazing trails in technology-enhanced teaching and learning. Virtually Inspired is a place where educators can come for inspiration by perusing each video showcase below to see how creative professionals around the globe are infusing technology with learning. Drexel University Online

Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills

This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based […]

THESE 8 COLLEGES WILL DEBUT ESPORTS TEAMS AND SCHOLARSHIPS IN 2019

2018 is nearing to a close. Throughout the past 10 months, varsity level eSports—and accompanying scholarships—have gone from novelty to old news. As of November, the National Association of College eSports (NACE), the sports’ collegiate governing body, counts 109 members. This year has seen a surge of adoption and shows no sign of slowing down. […]

Cengage Partners with MobLab to Integrate Gaming into MindTap Economics Courses

BOSTON and PASADENA, CA, October 25, 2018 – Cengage, an education and technology company, is partnering with MobLab, a provider of online games and experiments for Business and Economics, to incorporate application-based games into MindTap for Economics learning experiences. More than one million students take Principles of Economics each year, and MindTap is the leading […]

Gamify Online Courses with Tools Built into Your Learning Management System (LMS) to Enhance Self-Determined and Active Learning

“Gamified” active learning has been shown to increase students’ academic performance, engagement, and make more social connections than standard course settings. However, the costs to use an educational game design with efficient delivery of the game/course plan can be problematic. Our first objective was to evaluate the effectiveness of gamification by using existing techniques (e.g., […]