Menu

Distance-Educator.com

Premier Portal for Professionals Since 1995, Covering Technology-Based Education

Archive for the ‘Instructional Design’ Category

Connections: Social and mobile tools for enhancing learning.

A learner who is connected to other learners, experts and information services can tap into a widened pool of resources that can vastly enhance their capabilities and understanding. The use of social software (Web 2.0) and digital mobile tools are two of the latest trends in new teaching and learning practice that enable this connectedness […]

A Case Study in Integrating the Best Practices of Face-to-Face Art History and Online Teaching

Distance learning courses have for the most part made use of simple structures that focus on the juxtaposition of html texts with static visuals. Instruction in art history demands more. It requires a type of interaction described as performative triangulation, which naturally occurs in traditional art history face-to-face lecture courses. Read the Full Story

Design models as emergent features: An empirical study in communication and shared mental models in instructional

Abstract: This paper reports the results of an empirical study that investigated the instructional design process of three teams involved in the development of an e-learning unit. The teams declared they were using the same fast-prototyping design and development model, and were composed of the same roles (although with a different number of SMEs). Results […]

Tradition Meets Technology with Web-Based Mentoring

Web-based mentoring: what it is, why it’s important, why it’s the next phase of learning for people, and why organizations are flocking toward it.Read the Full Story

Semantic-web technologies for enhanced knowledge management

Effective knowledge management is key to navigating the sea of information being made available using internet technologies. And participants in the IST project SEKT aim to lay the foundations for that greater effectiveness, by developing three core technologies for the semantic web.Read the Full Story

Limits of self–organization: Peer production and “laws of quality”

People often implicitly ascribe the quality of peer–production projects such as Project Gutenberg or Wikipedia to what I call “laws” of quality. These are drawn from Open Source software development and it is not clear how applicable they are outside the realm of software. I look at examples from peer production projects to ask whether […]

Student-Generated Resource Guides on Selected Topics Within a Discipline

In addition to learning basic course content, our method provides students with independent learning opportunities, a distinct advantage for more self-directed students (Boud, 1988; Brookfield, 1981; Dressel & Thompson, 1973; Marshall & Rowland, 1993; Moore, 1973). Independent learning occurs when students create resource guides after selecting a specific topic to study within the discipline. For […]

Open Source/Open Course Learning: Lessons for Educators from Free and Open Source Software

Robert Stephenson discusses how free/open source software (FOSS) communities can provide a model for developing, sharing, using, and improving courseware. As FOSS demonstrates, bottom-up approaches to community building are more effective than top-down approaches, and an active community of practice is the key to success. Similarly, as envisioned by Stephenson, an open course community is […]

Creating Value Through a High-Performance Learning Network

The shift toward skills-based jobs is part of a workforce evolution that demands organizations take a fresh look at the traditional “apprenticeship” model to improve worker performance. For centuries, the apprenticeship model enabled individuals to learn a trade or skill under the supervision of a master who shaped individual behavior to achieve the desired results.Read […]

Social software: E-learning beyond learning management systems

AbstractsEnglish AbstractThe article argues that it is necessary to move e-learning beyond learning management systems and engage students in an active use of the web as a resource for their self-governed, problem-based and collaborative activities. The purpose of the article is to discuss the potential of social software to move e-learning beyond learning management systems. […]