Customized Learning
A search engine that adapts to individual student abilities has proven to be an ideal addition to one district’s effort to differentiate instruction.Read the Full Article
Premier Portal for Professionals Since 1995, Covering Technology-Based Education
A search engine that adapts to individual student abilities has proven to be an ideal addition to one district’s effort to differentiate instruction.Read the Full Article
IntroductionConventional education of medicine is mostly based on lectures because it is a subject with structural knowledge. The mastery of the subject relies heavily on learners’ memorization and use of references. The content is mostly categorical and indexical, compiled in bulky professional directories and dictionaries within its own chapters and sections so that it can […]
Education exists under ideological constraints.In 1960s mainland Britain, according to the doctor-writer Theodore Dalrymple (2001), “the abolition of selective public secondary schools, on the grounds that they were socially divisive, resulted in a sudden halving of the proportion of public school students at the best universities.â€Read the Full Article
While it is certain that there is a technology presence on all campuses, further investigation suggests that faculty use of teaching with technology is far from a universal phenomenon. Anecdotal reports from staff tell of low turnouts among faculty who claim that they have no time to invest in learning the necessary skills despite expensive […]
AbstractWeblogs or blogs are being heralded as the “next big thing†in education. In this article we examine the advantages and disadvantages of this form of Internet-based interaction using the Community of Inquiry model with its focus on social, cognitive and teaching presences. We conclude that blogging has distinct advantages over more common threaded discussion […]
mGBL – mobile Game Based Learning is a research project with the aim of improving the effectiveness and efficiency of learning and guidance in the target group of young people through the development of innovative learning and guidance models based on mobile games.
BSTRACT: The “Anywhere, Anytime, Anyway†slogan is frequently associated to e-learning with the aim to emphasize the wide access offered by on-line education. Otherwise, learning materials are currently created to be used with a specific technology or configuration, leaving out from the virtual classroom students who have limited access capabilities and, in particular, students with […]
Abstract Part II of Making Your Own Materials describes a cognitive structure for learning from multimedia and a design model, both of which rely on the durability of sound and its natural resistance to interference and forgetting. The cognitive structure is called the attentional control definition of multimedia learning, the design model is called the […]
Abstract: This paper reports the results of an empirical study that investigated the instructional design process of three teams involved in the development of an e-learning unit. The teams declared they were using the same fast-prototyping design and development model, and were composed of the same roles (although with a different number of SMEs). Results […]
Lectures can present barriers to learning for many students and although online multimedia materials have become technically easier to create and offer many benefits for learning and teaching, they also can be difficult to access, manage, and exploit. This presentation will explain and demonstrate how automatic speech recognition can enhance the quality of learning and […]