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Archive for the ‘Instructional Design’ Category

Accommodating culture and cultural diversity in online teaching

The term ‘culture’ has been in common use for a long time. However there is no universally accepted definition and hence it is important to define clearly what culture means in a particular research context. The research reported here is part of a project undertaken at a large Australian university in late 2005. The overall […]

Tips for Using Chat as an Instructional Tool

Chat software (text or media-based) provides an excellent tool in supporting academic dialog (exchange), critical thinking, and knowledge building. The immediacy of the technology provides students with a direct connection with the instructor as well as other students. While chat software is usually used for “chatting,” and, therefore, it has a relaxed and colloquial protocol, […]

When Wikipedia Is the Assignment

Wikipedia: time-saver for students, bane of professors everywhere.Or is it?Read the Full Article

Second Life as a Platform for Virtual Meetings and Distance Learning Programs

Next month I’m participating in a ‘fireside chat’ on the future of education with a group of leading thinkers on the subject from around the world — in Second Life. We’ll all be there, represented by our avatars, sitting on a beach in this virtual world, warming ourselves by the bonfire, stretching our legs, having […]

READING COMPREHENSION EXERCISES ONLINE: THE EFFECTS OF FEEDBACK, PROFICIENCY AND INTERACTION

This paper describes an ongoing project to create an online version of a reading programme, a custom-designed English language proficiency course at a university in Japan.Read the Full Article

Lecturers’ attitudes about the use of learning management systems in engineering education: A Swedish case study

The purpose of this study was to examine lecturers’ attitudes towards learning management systems (LMS), with particular reference to identifying obstacles to increased use. At the University College of BorÃ¥s, Sweden, 22 lecturers who had used WebCT during the previous 9 months were interviewed. The answers show that most of the lecturers, including those who […]

Using Digital Mapping Programs to Augment Student Learning in Social Studies

Thomas Chandler and Heejung An describe how digital mapping technology can be incorporated into community-based K-12 social studies projects. According to Chandler and An, digital mapping can add value to the social studies curriculum by enabling students to better understand the interdependence between the lives of individuals and their communities, as well as larger trends […]

Blogging Across the Disciplines: Integrating Technology

As the use of web logs (blogs) becomes increasingly popular, many faculty members have incorporated them into college courses to engage students in discussing course materials, to foster a sense of community, and to enhance learning. This study, conducted at a business institution, introduces blogs as a tool to help students prepare for meaningful classroom […]

Active Learning and Technology: Designing Change for Faculty, Students, and Institutions

Much of the rhetoric about contemporary higher education suggests that colleges and universities need to embrace change due to advances in knowledge, technology, transportation, and more—advances that have dramatically shifted the way we all function in the modern world. But what manner of change for learning itself do the public narratives suggest? Commission reports, report […]

Serious Gaming: ‘Learn Math or Die Trying’

“This reaches more kids than anything else I’ve ever done,” said Wendy Hall, now an instructional technology specialist at Piney Grove Middle School, part of Georgia’s highly rated Forsyth County Schools system. She’s talking about an action-packed video game called Dimenxian, from educational gaming company Tabula Digita. The game’s motto: “Learn math or die trying.”Read […]