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Archive for the ‘Instructional Design’ Category

EADING COMPREHENSION EXERCISES ONLINE: THE EFFECTS OF FEEDBACK, PROFICIENCY AND INTERACTION

This paper describes an ongoing project to create an online version of a reading programme, a custom-designed English language proficiency course at a university in Japan. Following an interactionist view of second language acquisition, it was hypothesised that comprehension of a reading passage could be enhanced by online materials promoting interaction between students as they […]

Designed and user-generated activity in the mobile age

The paper addresses the question of how to design for learning taking place on mobile and wireless devices. The authors argue that learning activity designers need to consider the characteristics of mobile learning; at the same time, it is vital to realise that learners are already creating mobile learning experiences for themselves. Profound changes in […]

Creating Life-Size Molecules in Second Life

The debate continues over just how useful virtual worlds like Second Life are for educational purposes. We spoke with Drexel University’s Jean-Claude Bradley, who is e-learning coordinator for the College of Arts and Sciences, and an associate professor of chemistry. Despite his initial skepticism, in 2007 Bradley helped establish Drexel’s presence in Second Life, Drexel […]

Commons 2.0: Library Spaces Designed for Collaborative Learning

The information commons must adapt and evolve to become Commons 2.0, fostering student learning in new and creativeRead the Full Article

Cross-Cultural Delivery of e-Learning Programmes: Perspectives from Hong Kong

The growing popularity of e-learning may pose one of the greatest challenges currently facing traditional educational institutions. The questions often asked are how, rather than whether, to embrace this new form of instructional delivery and how to create an appropriate learning environment for the learners.Read the Full Article

Collecting, Organizing, and Managing Resources for Teaching Educational Games the Wiki Way

Recognizing the pedagogical value of gaming, academics along with game designers and educational content developers have begun producing resources to improve educational game design and make instructional games more accessible to teachers wanting to incorporate them into their classes. However, the rapid growth of such resources has made it difficult for educators and other interested […]

Creating a First Class Experience That’s First Class

The American Public University System (APUS) is currently attracting more than eight hundred new undergraduate students every month, the majority of whom are required to take “Foundations of Online Read the Full Article

Accessibility of Instructional Web Sites in Higher Education

A collaborative program offers assessment and consultation to instructional Web site developers for Section 508 complianceRead the Full Article

Creating Online Historical Scrapbooks with a User-Friendly Interface

AbstractHistorical scrapbooks are precious primary resources for researchers. Digitizing historical scrapbooks to provide access to them on the Web is desirable, and many scrapbook digitization projects are underway. However, due to limitations of technology and budget, creating a user-friendly interface for online historical scrapbooks has been very difficult. This case study describes a new approach […]

Standards, Firewalls, and General Classroom Mayhem: Implementing Student-Centered Technology Projects in the Elementary Classroom

Educators are simultaneously bombarded with both calls to integrate technology in meaningful ways into their teaching and to promote more student-centered activities which combine both content learning and higher-order thinking (Diem, 2000; Doolittle & Hicks, 2003; Mason, Berson, Diem, Hicks, Lee, & Dralle, 2000; Martorella, 1997). This is no small task given the range of […]