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Archive for the ‘Instructional Design’ Category

Don’t show, don’t tell?

Cognitive scientists find that when teaching young children, there is a trade-off between direct instruction and independent exploration.SOURCE: MIT Read the Full Article

As Mobile Devices Multiply, Some Colleges Turn Away From Building Campus Apps

Many colleges have published iPhone apps in the last few years that allow people to get campus news, maps, and other information on Apple’s popular smartphones. Then some colleges found they also needed to develop a version for phones running Google’s competing Android system. And some built apps for BlackBerrys as well.SOURCE: The Chronicle of […]

Characteristics of Problems for Problem-Based Learning: The Students’ Perspective

Abstract This study aimed to identify salient problem characteristics perceived by students in problem-based curricula. To this end, reflective essays from biomedical students (N = 34) on characteristics of good problems were text analyzed. Students identified eleven characteristics, of which they found the extent to which the problem leads to desired learning outcomes as the […]

Scaffolding Students’ Development of Creative Design Skills: A Curriculum Reference Model

ABSTRACT: This paper provides a framework for promoting creative design capabilities in the context of achieving community goals pertaining to sustainable development among high school students. The framework can be used as a reference model to design formal or out-of-school curriculum units in any geographical region. This theme is chosen due to its individual, community […]

Universal instructional design principles for Moodle

This paper identifies a set of universal instructional design (UID) principles appropriate to distance education (DE) and specifically tailored to the needs of instructional designers and instructors teaching online. These principles are then used to assess the accessibility level of a sample online course and the availability of options in its LMS platform (MoodleTM) to […]

The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation

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An Exploratory Study Into The Efficacy Of Learning Objects

Learning objects have quickly become a widely accepted approach to instructional technology, particularly in on-line and computer-based learning environments. While there is a substantial body of literature concerning learning objects, very little of it verifies their efficacy. This research investigated the effectiveness of learning objects by comparing learning outcomes using a learning object with outcomes […]

Assessing The Relationship Of Student-instructor And Student-student Interaction To Student Learning And Satisfaction In Web-based Online Learning Environment

This study shows the importance of interaction to student learning within Web-based online learning programs. The population of this study was students enrolled in multiple academic disciplines at a private university in the Washington, DC Metropolitan area. A Web-based research instrument was designed to assess students’ characteristics, their perceptions of learning, satisfaction, student-to-student interactions and […]

Sharing the journey of facilitator and learner: Online pedagogy in practice

Read the Full Article Source: Journal of Learning Design

7 Things You Should Know About Alternate Reality Games

Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with characters […]