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Archive for the ‘Instructional Design’ Category

Facets of serendipity in everyday chance encounters: a grounded theory approach to blog analysis

Abstract Introduction. This paper explores serendipity in the context of everyday life by analyzing naturally occurring accounts of chance encounters in blogs. Method. We constructed forty-four queries related to accidental encounters to retrieve accounts from GoogleBlog. From among the returned results, we selected fifty-six accounts that provided a rich description including a mention of an […]

A Meaningful Hybrid E-Training Measure And Model For Technology In Education

AbstractA close examination of new hybrid e-training programmes, for determining programme quality, exposed a critical disparity between rapid technological advancements and established pedagogical models. The objective of this study was, therefore, to develop, generate, test, and validate a two-stage model for a meaningful hybrid e-training programme. An early framework of the model helped develop a […]

College students vote to keep their laptops, but jettison pay television, GPS systems

If college students were in a reality television show about off campus life, they would vote to keep their computers, smartphones and televisions while quickly eliminating cable/satellite television, GPS systems and Blu-ray disc players, new research from Ball State University reveals. Source: Ball State UniversityRead the Full Article

Free computer science courses, new teaching technology reinvent online education

Stanford Engineering professors are setting out to add a new level of interactivity to online education by offering three of the university’s most popular computer science classes for free.SOURCE: Stanford University Read the Full Article

The Need for Design Cases: Disseminating Design Knowledge

This article covers the definition of a design case as a specialized and critical form of design knowledge, including discussion of similar types of scholarship that are not design cases and the characteristic ways in which design cases are used. Arguments for developing rigorous design cases are presented.SOURCE: International Journal of Designs for LearningRead the […]

ePerformance: Crafting, Rehearsing, and Presenting the ePortfolio Persona

Abstract: “ePerformance: Crafting, Rehearsing, and Presenting the ePortfolio Persona” exposes vital intersections between pedagogy and performance to reveal how using ePortfolio encourages not only student-centered learning, but facilitates collaboration through cooperative exchanges. Productive interactivity with audiences who actively influence process, content, and outcomes displaces classroom hierarchies and the passive absorption of predetermined material. It is […]

Is Your Technology Making You an ‘Emerging Human?’

Technology may be making us better people. Literally. According to University of Queensland’s Phillip D. Long, technology, in particular social media, may have already begun to augment the innate capabilities of human beings in new and profound ways, “not as a crutch or a proxy, but as an actual integrating force,” as he explains in […]

Professors Cede Grading Power to Outsiders—Even Computers

One college gives the job to software, while another employs independent ‘evaluators’SOURCE: The Chronicle of Higher Education Read the Full Article

A Guide to K-12 Open Source LMS Options

Which open source learning management systems are right for K-12? Which districts are using them? And what has the experience been compared with commercial alternatives? THE Journal offers this overview of both popular and emerging LMS options for K-12 technology decision makers.SOURCE: T.H.E. Journal Read the Full Article

History and ‘heat’ of glass factory comes alive with new 3-D virtual living museum

Advanced 3-D technology is allowing Ball State University educators to share history in a way that snags the attention of students who’ve come of age using the Internet and playing video games. SOURCE: Ball State University Read the Full Article