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Archive for the ‘Higher Education’ Category

Effect of a metacognitive scaffolding on self-efficacy, metacognition, and achievement in e-learning environments

The object of the present research is to study the effects of a metacognitive scaffolding on metacognition, academic self-efficacy, and learning achievement in students with different cognitive styles in the Field Dependence-Independence (FDI) dimension when learning math content in an e-learning environment. Sixty-seven (67) students of higher education from a public university of Bogotá, Colombia […]

Animating student engagement: The impacts of cartoon instructional videos on learning experience

In the modern age of education, students increasingly demand engaging, customized multimedia content. Animation constitutes a powerful pedagogical tool by combining audio messages with tailored visual cues and graphics, to serve the dual functions of explaining complex concepts and engaging student interest in the learning process. This study explores the use of a series of […]

Beacons: A tool for 21st Century teaching and learning?

Beacon technology was developed by Apple in 2013, and its initial use in secondary education has generated much enthusiastic descriptive and web-based claims of its potential. However, not only is there a paucity of academic study on its use in the classroom, but none of these claims have been critiqued. Additionally, if teachers are to […]

Penn State World Campus forms first student government

UNIVERSITY PARK, Pa. — Penn State World Campus will soon have for the first time in its 21-year existence a student-elected government to represent the voices of its thousands of online learners. A president, vice president and other executive board members and committee chair members will take office as part of the World Campus Student Government Association in Penn State’s fall 2019 semester. They were the […]

Download Report: 019 World Development Report: How Shall We Respond to the Changing Nature of Work?

Work is constantly reshaped by technological progress. Firms adopt new ways of production, markets expand, and societies evolve. But some changes provoke more attention than others, in part due to the vast uncertainty involved in making predictions about the future. The 2019 World Development Report analyzes these changes and what governments can do about them. […]

End of the Line for Much-Hyped Tech Company

If any company epitomizes the danger that excessive hype can do to its brand, it is Knewton. The educational technology company, which famously boasted about the power of its adaptive learning platform to “semi-read” students’ minds, has been acquired by publisher Wiley Education. Inside Higher Ed

5 key strategies to support online learning programs

With online learning programs in demand and growing fast, higher-ed leaders have to ensure that their programs meet student needs and set students up for success. A new report offers takeaways and best practices around four major topics impacting online learning programs: data analytics, curriculum, standards and measurement, and mentoring and coaching. The report comes […]

Coursera Turns 7

Back in April 2012, Daphne Koller and Andrew Ng launched Coursera to enable anyone, anywhere to transform their life through learning. Seven years ago, we couldn’t have imagined where we’d be today: connecting 40 million learners around the globe with the world’s greatest thinkers, educators, and institutions. Coursera

2018 Special Issue on Technology in eLearning

This Special Issue explores teaching and learning with an emphasis on the practical value and impact of instructional technology in the online classroom. As such, articles feature critical reflection analysis, case studies, and classroom innovations that utilize instructional technology to enhance the online learning experience. The goal of this Special Issue is to inspire integration […]

Alternative Embodied Cognitions at Play Evaluation of Audio-Based Navigation in Virtual Settings Via Interactive Sounds

The current study addresses the concept of mediated embodied cognition (EC) by focusing on audio inputs/outputs rather than sight and visual cues. N=10 subjects were involved with the navigation of five virtual mazes with different design and sensorial affordances. A virtual audiocane was developed (within a middleware – NEED – aimed to improve learning environments’ […]