‘Augmented Intelligence’ for Higher Ed
IBM picks Blackboard and Pearson to bring the technology behind the Watson computer to colleges and universities. Inside Higher Ed
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IBM picks Blackboard and Pearson to bring the technology behind the Watson computer to colleges and universities. Inside Higher Ed
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with and learn from video-based […]
Diagrams illustrating research on discussion forum content in online education practices can assist to clarify an author’s thoughts and assist with the reader’s comprehension. A review of past practices in the use of diagrams to explain, demonstrate or propose research findings shows a diversity of practices emerging from naturalistic settings. The tracing of online discussions […]
In “Community Colleges: Somewhat Different,” a recent Connections: Community College Insights column, Bret Ingerman addressed a number of issues regarding the role of information technology in community colleges and the conversations that community college IT organizations need to have to help support our students.1 One area to discuss is how to ensure that our Internet/web-based systems can be […]
How can we be proactive as we optimize the promise of technology to anticipate and meet the needs of the diversity of students, faculty, and staff today and in the future? EDUCAUSE Review
Current research into Massive Online Open Courses (MOOCs) has neglected the potential of using learner comments for discipline-specific analysis. This article explores how MOOCs, within the historical discipline, can be used to generate, investigate, and document personal narratives, and argues that they serve as a rich platform for historical resource generation. Through these narratives, this […]
The purpose of this paper is to explore how adult learners engage in asynchronous online discussion through the implementation of an audio-based argumentation activity. The study designed scaffolded audio-based argumentation activities to promote students’ cognitive engagement. The research was conducted in an online graduate course at a liberal arts university. Primary data sources were learners’ […]
There is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused […]
The goals of this study are to identify key competency areas that lead to success in online instruction and to develop a framework that supports professional development and self-assessment. To identify the key competency areas, skills and behaviours presented within current literature were analyzed. Secondly, gaps were identified and levels of competence were determined within […]
Previous studies have investigated the association between the frequency of student learning management system (LMS) use (logins, discussion board use, resources used, etc.) and academic achievement. These studies indicate that low LMS use by students is likely to result in less academic success. However, these models fail to take into account self-beliefs that may also […]