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Reconceptualising gamification: Play and pedagogy

Gamification is a complex and controversial concept. It has been both embraced as a marketing and education revolution, and dismissed as practice of exploitation. Contested within the debate around gamification has been the very concept of what a game is, what the core mechanics of games are, and whether gamification truly mobilises these core mechanics. […]

January 18, 2015 | Higher Education, Instructional Design, Research

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Watch The Conference Sessions: The Education in the Digital Era

The Education in the Digital Era conferece took place on December 11th, 2014, in Brussels, Belgium. Ministers, leaders of educational institutions, and educational innovators convened to discuss the opportunities and challenges of adapting education to a faster changing, digital society and economy, shaping education’s place and priority in the EU’s sustainable growth agenda. You can […]

January 1, 2015 | Conferences, Daily News

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Project HoloLens: Our Exclusive Hands-On With Microsoft’s Holographic Goggles

It’s the end of October, when the days have already grown short in Redmond, Washington, and gray sheets of rain are just beginning to let up. In several months, Microsoft will unveil its most ambitious undertaking in years, a head-mounted holographic computer called Project HoloLens. But at this point, even most people at Microsoft have […]

January 25, 2015 | Daily News

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Greater regulation not necessary for Internet, Stanford public policy expert says

The historical record is a cautionary tale when it comes to net neutrality, according to Stanford economist Bruce M. Owen. Too much regulation, he says, may repeat a policy error that causes harm to consumers and fails to promote innovation and competition. Stanford University  

January 25, 2015 | Daily News

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Watch Digital Monograph Series: Common Core and Equity

As part of its work on the implementation of the Common Core State Standards and equity, the Alliance for Excellent Education has created a series of videos, linked in the table below, highlighting how five states—California, Colorado, Kentucky, Maryland, and Ohio—are implementing the Common Core State Standards and serving significant percentages of low income students or students […]

January 25, 2015 | Daily News

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Setting the Stage for Anytime, Anywhere Learning

By taking a close look at usage patterns in a new academic commons, researchers at Georgia Tech were able to fine-tune the space for students’ mobile lifestyle. Campus Technology

January 25, 2015 | Daily News

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EDUCAUSE Selects New Leader

The organization’s new CEO, John O’Brien, hails from Minnesota, where he helped lead the nation’s fifth-largest higher education system. EdTech

January 25, 2015 | Daily News

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ENTEL: A Case Study on Knowledge Networks and the Impact of Web 2.0 Technologies

This study re-visits an organisation that defined its knowledge-management strategy in 2008-9 applying an established strategy-intellectual capital alignment framework. It addresses questions “How has knowledge management evolved at ENTEL, and what lessons can be learnt? Does the strategy-knowledge management alignment framework applied at ENTEL in 2008-9 still hold today?” The enquiry applies qualitative research in […]

January 25, 2015 | Higher Education, Research

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Digital Culture and neuroscience: A conversation with learning and curriculum

Multimedia digital technologies mirror neural processes and capacities and their proliferation introduce new possibilities for learning. Not only does the new digital media have the capacity to instantly record and communicate lifeworld experiences unimpeded by the distance or size of the targeted audience, but offers the means to construct virtual reality environments which were previously […]

January 25, 2015 | Daily News, Higher Education, Research

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Digital ontologies of self: Two African American adolescents co-construct and negotiate identities through The Sims 2

This article describes how two African American adolescent male cousins become co-constructors and negotiators of identity while playing The Sims 2, an online life simulation computer game.i Utilising literacy as social practices and multimodal practices, this article produces a framework to establish how adolescents use digital tools to construct their identities, and how identity construction and interactions with these […]

January 25, 2015 | Daily News, Higher Education, Instructional Design, Research

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Frequency and pattern of learner-instructor interaction in an online English language learning environment in Vietnam

This study examines the frequency and pattern of interpersonal interactions between the learners and instructors of an online English language learning course offered at a Vietnamese university. The paper begins with a review of literature on interaction type, pattern and model of interaction followed by a brief description of the online environment and its learners […]

January 25, 2015 | Daily News, Higher Education, Research