Posts Tagged ‘Software Systems’

IU Libraries Moving Image Archive is the new home for decades of award-winning commercials

BLOOMINGTON, Ind. — Thanks to the recent acquisition of a complete and well-documented archive, the Indiana University Libraries Moving Image Archive is the new home for tens of thousands of television commercials competing for the former Clio Awards in the 1960s, 1970s and 1980s. Indiana University

Download Report: Navigating the Digital Shift II: Implementing Digital Instructional Materials for Learning

Navigating the Digital Shift II: Implementing Digital Instructional Materials for Learning SETDA expands upon the 2015 Navigating the Digital Shift report with a focus on living and learning in the digital age. In this second publication, stakeholders will learn about states’ guidance and policies around the implementation of digital instructional materials as well as best […]

Best Practices Framework for Online Faculty Professional Development: A Delphi Study

Online learning is now a common practice in higher education.  Because of the continued growth in enrollments, higher educational institutions must prepare faculty throughout their teaching tenure for learning theory, technical expertise, and pedagogical shifts for teaching in the online environment. This study presents best practices for professional development for faculty teaching online. In this […]

Virginia DOE Awards Contract for Edmentum Exact Path

Edmentum, a leading provider of web-based learning programs, has partnered with the Commonwealth of Virginia Department of Education (VDOE) after being awarded a contract to offer Exact Path as a student growth assessment. Exact Path provides assessment-driven individualized learning paths for K–8 reading, language arts, and math, aligned to the Virginia Standards of Learning (SOL). […]

A Cengage Buffet

Cengage, the publisher and technology company, is introducing a subscription service that will enable students to access Cengage’s entire digital portfolio for one set price, no matter how many products they use. Inside Higher Ed

Assessing the Savings from Open Educational Resources on Student Academic Goals

Our study found that most students considered OER to be as good or better in terms of quality and engagement as traditional texts, while also allowing them to put saved funds toward their educational pursuits.  As rising costs in higher education affect current and potential students, faculty and students are looking for ways to cut […]

Improving paramedic distance education through mobile mixed reality simulation

There is growing evidence that the use of simulation in teaching is a key means of improving learning, skills, and outcomes, particularly for practical skills. In the health sciences, the use of high-fidelity task trainers has been shown to be ideal for reducing cognitive load and leading to enhanced learning outcomes. However, how do we […]

Data, AI and Collaboration Top Higher Ed Tech Trends

Microsoft’s vice president for worldwide education, Anthony Salcito, highlights the future of higher education technology. EdTech Focus on Higher Education 

Mobile augmented communication for remote collaboration in a physical work context

Informal learning in a physical work context requires communication and collaboration that build on a common ground and an active awareness of a situation. We explored whether mobile video conversations augmented with on-screen drawing features were beneficial for improving communication and remote collaboration practices in the construction and facility maintenance services sectors. We used field […]

Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education

Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of environment due to its limited […]