Posts Tagged ‘Software Systems’

From Chatroom to Classroom: The Evolution of Blockchain Education

With the creation of Bitcoin and its blockchain, Satoshi Nakamoto introduced an entirely new practical application for cryptography, unearthing an unexplored area for computer science and technological development. In the years following the technology’s inception, community demand for instructional information and educational materials began to rise. Soon after Nakamoto bootstrapped the network, coders would look […]

Animating virtual worlds: Emergence and ecological animation of Ryzom’s living world of Atys

Ryzom is a long-running (from 2004–present) science fantasy MMORPG (henceforth MMO) set in the science fantasy game world of the planet Atys, an entirely organic “rootball” teeming with alien life forms. The most oft-cited distinctive properties of Ryzom in the MMO world is the way creates not only an immersive sense of “worldness”, but a […]

Download Report: Teens, Social Media & Technology 2018

YouTube, Instagram and Snapchat are the most popular online platforms among teens. Fully 95% of teens have access to a smartphone, and 45% say they are online ‘almost constantly’ Pew Research Center

Will Blockchains Revolutionize Education?

Although most ideas for using blockchains in education are overhyped, carefully designed distributed ledgers show promise. Blockchains, first introduced by Satoshi Nakamoto for use in bitcoin, are now being used across many industries. At their core, blockchains are trustworthy, distributed digital ledgers. Unlike databases maintained by a centralized authority that guarantees data integrity through its […]

Game mechanics and why they are employed: What we know about gamification so far

This literature review addresses the research surrounding gamification in online learning, focusing on the game mechanics studied in conjunction with the pedagogical aspirations they were employed to support. Findings include frequencies of game mechanics studied, showing a continuum from most studied, badges closely followed by leaderboards, to the least studied, storylines. Pedagogical aspirations fell into […]

Robotics in Education

Social Robotics  Robotics is the current trend. Maybe there is too much emphasis on it. Moreover, the meanings associated with it are different, as shown by the meeting promoted by both Italian Society for Research on Media Education (SIREM) and Elearning, Media, Education and Moodlemot (EMEM) Italia 2016, as well as the more recent conference “Giocare a pensare. […]

A Review to Weigh the Pros and Cons of Online, Remote, and Distance Science Laboratory Experiences

The effectiveness of traditional face to face labs versus non-traditional online, remote, or distance labs is difficult to assess due to the lack of continuity in the literature between terminology, standard evaluation metrics, and the use of a wide variety non-traditional laboratory experience for online courses. This narrative review presents a representative view of the […]

Watch A Moodle 3.5 Overview And An Introduction By The Moodler In Chief

The Moodleverse continues to unpack the many new and supercharged features in Moodle 3.5. From Moodle HQ, an Overview video (see above) and a feature playlist give both basic and in-depth looks at how it works. They will be further explored in the upcoming, 3.5-based MOOC starting next June. Finally, HQ CEO Martin Dougiamas took […]

Open Source University: The Worlds Academic & Career Development Ledger

Open Source University The OS.University decentralized platform bridges the gap between businesses and education through ​blockchain ​(used for validating and verifying learners’ credentials) and ​smart contracts(managing content purchases, marketplace transactions and hiring processes). We apply open source technologies and principles of collaboration to re-engineer the current-state educational model by building a system to enable smarter […]

Social media as a student response system: new evidence on learning impact

The ubiquitousness of social media renders it a potentially powerful tool in higher education. This study explores the use of Twitter as a tool to enhance active learning and improve feedback during large-sized lectures. Students in a final-year undergraduate accounting course at an Australian university engaged in Twitter-based synchronous activities, including answering in-lecture quizzes and […]