Posts Tagged ‘Software Systems’

Making Real-Time Rendering Less Daunting: Unreal Engine Online Learning

When you see new software that can speed up your workflow, it’s fun to imagine what you can do with it. But in reality, many of us don’t want to be among the first to try it out, especially if documentation is lacking. No one wants to spend countless hours fighting with mysterious features only […]

#DigPed Narratives in Education: Critical Perspectives on Power and Pedagogy

This mixed methods study addresses a knowledge gap in the nature and effects of networked scholarship. We analyze #DigPed, a Twitter hashtag on critical pedagogy, through the lens of Tufekci’s Capacities and Signals framework in order to understand (1) how educational narratives develop and spread on #DigPed, and (2) the nature of their capacities. Using […]

Scaffolding Progressive Online Discourse for Literary Knowledge Building

Drawing on research from online, knowledge-building, and discussion-based learning, this design-based experiment captures the instructional moves theorized to develop student capacity in progressive, literary discourse. The experiment employed Knowledge Forum and its unique capacity to scaffold student learning of progressive discourse that results in an explanatory model, theory, or literary interpretation. Analysis of student discussion […]

Testing Google Scholar bibliographic data: Estimating error rates for Google Scholar citation parsing

We present some systematic tests of the quality of bibliographic data exports available from Google Scholar. While data quality is good for journal articles and conference proceedings, books and edited collections are often wrongly described or have incomplete data. We identify a particular problem with material from online repositories. First Monday

Scholars’ temporal participation on, temporary disengagement from, and return to Twitter

Even though the extant literature investigates how and why academics use social media, much less is known about academics’ temporal patterns of social media use. This mixed methods study provides a first-of-its-kind investigation into temporal social media use. In particular, we study how academics’ use of Twitter varies over time and examine the reasons why […]

A Framework for Implementing OER-Based Lesson Design Activities for Pre-Service Teachers

The demand for qualified teachers with sufficient pedagogical knowledge and skills is high. However, existing teacher education programs do not provide adequate experiences through which to develop pre-service teachers’ professional foundations. This study recognized Open Educational Resources (OER) as a means by which to address the issue of enhancing teacher education. The purpose of this […]

IU Libraries receives $1.2 million grant to develop ability to search digitized audiovisual files

BLOOMINGTON, Ind. — Current access to text-based data and knowledge is unprecedented in human history. Now, enabled by a $1.2 million grant from The Andrew W. Mellon Foundation, Indiana University Libraries is setting its sights on the next research frontier: hundreds of millions of hours of audiovisual content. Indiana University

Trivantis Corporation Unveils Lectora Version 18 with a New “Getting Started” Interface, a Contemporary Template Library, and 28 Updates for Web Content Accessibility Guidelines (WCAG)

Trivantis®, makers of Lectora®, CenarioVR®, ReviewLink™, just released Lectora Inspire and Publisher 18. This new release entails significant feature upgrades including a new modern “Getting Started” home page, a contemporary template library, updated button functionality, a feature to disable views of mobile devices, an HTML5-only publish option, and the latest enhancements from TechSmith®, 2018 Camtasia™, […]

Cengage Partners with MobLab to Integrate Gaming into MindTap Economics Courses

BOSTON and PASADENA, CA, October 25, 2018 – Cengage, an education and technology company, is partnering with MobLab, a provider of online games and experiments for Business and Economics, to incorporate application-based games into MindTap for Economics learning experiences. More than one million students take Principles of Economics each year, and MindTap is the leading […]

D2L Extends Its Education Customer Base Across EMEA: D2L is reaching more students in the UK, Europe, Middle East and South Africa

D2L, the global learning technology leader, announced further growth in the EMEA region, with new education customers deploying its Brightspace learning platform. This year, educational institutions across the EMEA region have chosen D2L’s Brightspace platform to make the student learning experience more flexible, personalised and engaging. Created for the mobile learner, Brightspace offers rich multimedia […]