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Posts Tagged ‘premium’

Acquisition Enables Millions of Creative Cloud and Behance Members to Create, Share, Showcase and Publish Their Work

Adobe Systems Incorporated (Nasdaq:ADBE) has acquired privately held Behance, a leading online social media platform that enables creatives to showcase and share their work. With over 1 million members, the acquisition of Behance accelerates Adobe’s strategy to bring great community features to Creative Cloud, making it the ultimate hub for creatives worldwide. Adobe® Creative Cloud™ […]

MOOCS, Online Learning, and the Wrong Conversation

The fact that MOOCS and online courses have sparked new conversations on your campus about teaching and learning is a terrific development. We should be grateful whenever attention is paid to teaching. Inside Higher Ed Full Article

Mobile Connections to Libraries

Some 13% of those ages 16 and older have visited library websites or otherwise accessed library services by mobile device. This is the first reading in a national survey by the Pew Research Center’s Internet & American Life Project on this subject. An earlier survey in 2009 by scholars at the University of Washington found […]

Download: UNESCO Working Paper Series on Mobile Learning

Today there are over 5.9 billion mobile phone subscriptions worldwide, and for every one person who accesses the internet from a computer two do so from a mobile device. Given the ubiquity and rapidly expanding functionality of mobile technologies, UNESCO is enthusiastic about their potential to improve and facilitate learning, particularly in communities where educational […]

Redefining Online Discussions: Using Participant Stances to Promote Collaboration and Cognitive Engagement

Advances in technology are having a profound impact on distance education as online learning is becoming a preferred educational option. Within these online learning experiences, the asynchronous online discussion has evolved into one of the most commonly used communication tools. However, a lack of cognitive processing and interaction in the discussions appears to limit the […]

A method for collecting and interpreting interpersonal behavioral data in Second Life: A sample study on Asians’, Blacks’, and Whites’ social distances

In this paper, we describe a method for collecting and interpreting interpersonal behavioral data in the Virtual World, Second Life. To illustrate this method we provide details for the implementation of a study on social distances between Black, White, and Asian participants in Second Life. Participants’ avatars were fitted with a virtual object containing a […]

PLATO Learning Changes Name to Edmentum

Change comes amid technology revolution in the classroom and reflects a greater array of learning solutions Edmentum Press Release

Oh, the games they play on Demo Day

The Interactive Media Division (IMD) at the USC School of Cinematic Arts (SCA) combined forces on Dec. 12 with SCA’s Student Industry Relations and the USC Viterbi School of Engineering for Demo Day, a biannual celebration of the video games industry. University of Southern California Press Release

Gamification: The Latest Buzzword and the Next Fad

The term gamification seems to be the latest buzzword in the learning realm. After the Virtual Worlds and Web 2.0 fads, gamification seems to be the latest trend. Every learning related journal, magazine, and blog seems to have the need to associate their name with the term, praising the merits of this “technology” in making […]

Want to Change Academic Publishing? Just Say No

Companies shouldn’t make millions from the free labor of professors. Chronicle of Higher Education Full Article