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Posts Tagged ‘premium’

Web-Based Learning Environment: A Theory-Based Design Process for Development and Evaluation

Web-based courses and programs have increasingly been developed by many academic institutions, organizations, and companies worldwide due to their benefits for both learners and educators. However, many of the developmental approaches lack two important considerations needed for implementing Web-based learning applications: (1) integration of the user interface design with instructional design and (2) development of […]

www.firstmonday.org

describe in this paper the creation and operation of the Open Science Grid (OSG [1]), a distributed shared cyberinfrastructure driven by the milestones of a diverse group of research communities. The effort is fundamentally collaborative, with domain scientists, computer scientists and technology specialists and providers from more than 70 U.S. universities, national laboratories and organizations […]

Using Technology Tools to Engage Students with Multiple Learning Styles in a Constructivist Learning Environment

This research study investigated the use of technology tools to support constructivist learning experiences in a preservice teacher education reading methods course. Learning opportunities based on Kolb’s learning styles model were used to support understanding of course content in the constructivist environment. Technology tools were used during class presentations to communicate, scaffold, and clarify course […]

Australian undergraduates’ use and ownership of emerging technologies: Implications and opportunities for creating engaging learning experiences for the Net Generation

Studies and commentary from the United States suggest that current undergraduates, part of the so called Net Generation, are high end users of emerging technologies such as mobile devices and new communication tools. This paper reports results from an Australian study of first year undergraduates which confirms these assertions: ownership of laptops, mobile phones and […]

Dr. Mashup; or, Why Educators Should Learn to Stop Worrying and Love the Remix

A music track that lays a vocal from Madonna over guitars from the Sex Pistols. A classroom portal that presents automatically updated syndicated resources from the campus library, news sources, student events, weblogs, and podcasts and that was built quickly using free tools. A Web site that takes crime data from the Chicago Police and […]

Second Life: Do You Need One? (Part 1)

Second Life appears to be the biggest online community to hit the Internet in recent times. It’s a 3D digital world, imagined, created, and owned by its residents, which number more than 7 million from more than 100 countries at the time of this writing. It’s not a site that most K-12 educators would consider […]

eveloping Knowledge Through Practical Experience: The Principles of Financial Sustainability for Online Programs

Following the theory of situated cognition as proposed by Brown, Collins, and Duguid (1998), this research project tapped into the contextual knowledge of experienced administrators of online programs. Draft principles of financial sustainability for online programs were developed by an initial team of experienced online educators and then critiqued by seven directors of FIPSE-funded online […]

Innovative Applications of Classroom Response Systems: Investigating Students’ Item Response Times in Relation to Final Course Grade, Gender, General Point Average, and High School ACT Scores

With the introduction of classroom response systems (CRS) in physics classrooms, instructors are now able to examine assessment parameters that are commonly described in the standardized assessment literature but were not previously available. The purpose of this research was to examine the relationship between students’ item response time for answering multiple-choice questions posed in an […]

Report of best practice: Development of ethics manual as an integral component of undergraduate curriculum and application for graduates and practitioners

An ethics manual to support undergraduate lectures or practitioners in a healthcare environment has been developed. The manual was developed from course materials designed to ensure an integrated approach throughout a four year pharmacy program as teaching professionalism, as well as professional ethics, has become increasingly important and a focus of significant research in the […]

Mobile Usability in Educational Contexts: What have we learnt?

he successful development of mobile learning is dependent on human factors in the use of new mobile and wireless technologies. The majority of mobile learning activity continues to take place on devices that were not designed with educational applications in mind, and usability issues are often reported. The paper reflects on progress in approaches to […]