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Posts Tagged ‘premium’

Supporting the “Scholarship” in E-Scholarship

The opportunities of cyberinfrastructure have been both heralded and hyped. The express purpose of cyberinfrastructure is to enable e-scholarship: new forms of scholarship that are more information-intensive, data-intensive, distributed, collaborative, and multidisciplinary.1 But what does that mean for scholars, for academic libraries, and for campus information technology? What cyberinfrastructure strategies should colleges and universities implement […]

Using Scholarly Research in Course Redesign: Teaching to Engage Students with Authentic Disciplinary Practices

This action research study describes a course redesign using scholarly research in two ways. Traditional disciplinary research was used to inform the design of the curriculum, and SoTL was used to measure the success of the course design in achieving its objectives for student learning. The objective of the course redesign was to better engage […]

The Creative Commons and Copyright Protection in the Digital Era: Uses of Creative Commons Licenses

As digital technology thrusts complexity upon copyright law, conflict has escalated between copyright holders desperate to institute a vigorous enforcement mechanism against copying in order to protect their ownership and others who underscore the importance of public interests in accessing and using copyrighted works. This study explores whether Creative Commons (CC) licenses are a viable […]

The Semantic Web in Education

What happens when the read-write web gets smart enough to help us organize and evaluate the information it provides?Read the Full Article

FETC 2009 Presenter Profile: Chris Dede Talks Emerging Interactive Media

Chris Dede knows a thing or two about emerging interactive media, immersive interfaces and the impact that both concepts are having on the educational field. Dede, who is presenting his views on both topics at the upcoming FETC 2009 conference in Florida, gives a preview of what attendees can expect from the sessions.Read the Full […]

Lveraging Intelligent Agents and Directed Narratives in Online Learning Environments

Using video games, virtual simulations, and other digital spaces for learning can be a time-consuming process; aside from technical issues that may absorb class time, students take longer to achieve gains in learning in virtual environments.Read the Full Article

Top Stories * Print * Email GEAPS, Purdue University, and Kansas State Offering Ethanol Production Distance-Learning Course

Registration is now open for “Fundamentals of Fuel Ethanol Production,” a distance-education course from the Grain Elevator & Processing Society (GEAPS), Purdue University and Kansas State University. Read the Full Article

Why some students prefer virtual schooling

At a NACOL symposium, virtual-school students discuss why they left their regular schools in favor of online instruction Read the Full Article

Why some students prefer virtual schooling

At a NACOL symposium, virtual-school students discuss why they left their regular schools in favor of online instruction Read the Full Article

School of the Future World Summit Fosters School Reform Through Communities of Continuous Learning

Microsoft Partners in Learning works with education leaders and policymakers around the globe, equipping them to assess and overcome challenges.Read the Full Article