Posts Tagged ‘Learning Systems’

K-12 online learning journal articles: trends from two decades of scholarship

I this study, we examined the research literature in the field of K- 12 online learning to identify the leading scholars, journals, top cited articles, research methods, and topics in this field of inquiry. Our research process involved collecting a corpus of journal arti- cles focused on K-12 online and distance learning; categorizing these articles […]

A Tour of The Top 10 Algorithms for Machine Learning Newbies

In machine learning, there’s something called the “No Free Lunch” theorem. In a nutshell, it states that no one algorithm works best for every problem, and it’s especially relevant for supervised learning (i.e. predictive modeling). For example, you can’t say that neural networks are always better than decision trees or vice-versa. There are many factors […]

Synchronous and Asynchronous Discussions: Effects on Cooperation, Belonging, and Affect

Supporting productive peer-to-peer interaction is a central challenge in online courses.  Although cooperative learning research provides robust evidence for the positive outcomes of face-to-face cooperative learning (Johnson & Johnson, 1989), online modes of cooperative learning have provided mixed results. This study examines the effects of synchronous versus asynchronous interaction on students’ sense of cooperation, belonging, […]

Debating the use of social media in higher education in Australasia: Where are we now?

The integration of social media into higher education is having a significant impact on learning and teaching. As they become enmeshed in the fabric of academia, they are also becoming a site of contestation, especially in relation to teaching and learning. This research paper explores the key issues dominating current debates about the use of […]

On-campus, distance or online? Influences on student decision-making about study modes at university

This article examines the choices students make when deciding the mode of study they will enrol in for university. It expands on previous work in the field by surveying 744 Faculty of Arts students at an Australian university who had the choice of enrolling in one of three study modes: on-campus, distance or purely online. […]

Interactions in MOOCs: The Hidden Part of the Iceberg

Interactions that take place between MOOC users outside of discussion forums, and out of the reach of course designers, have received little attention from the scientific community despite their potential influence on learner retention. Based on an online survey, we found that MOOCs are often used as an activity among friends and family, and not […]

Learning in virtual reality: Effects on performance, emotion and engagement

Recent advances in virtual reality (VR) technology allow for potential learning and education applications. For this study, 99 participants were assigned to one of three learning conditions: traditional (textbook style), VR and video (a passive control). The learning materials used the same text and 3D model for all conditions. Each participant was given a knowledge […]

The Next Frontier of Adaptive Learning

Arizona State University isn’t satisfied with the state of adaptive courses. That’s why this innovative university is going all in with adaptive degree programs. Campus Technology

Interview with a Learning Scientist: Bob Ubell of NYU

Bob Ubell is Vice Dean Emeritus at the NYU School of Engineering, and Dr. Robert Feldman is Professor of Psychological and Brain Sciences at the University of Massachusetts, Amherst – and he is also the Chair of the McGraw-Hill Learning Science Advisory Board. The conversation between Bob and Robert ranges from benefits and criticisms of […]

Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills

This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based […]