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Posts Tagged ‘Instructional Systems’

Experience with a Massive Open Online Course in Rural Rwanda

The growing utilization of massive open online courses (MOOCs) is opening opportunities for students worldwide, but the completion rate for MOOCs is low (Liyanagunawardena, Adams, & Williams, 2013). Partners In Health (PIH) implemented a “flipped” MOOC in Rwanda that incorporated in-class sessions to facilitate participant completion. In October 2013, PIH invited its employees, as well […]

Deep assessment: an exploratory study of game-based, multimodal learning in Epidemic

In this study, we examine what and how intermediate age students learned from playing in a health-focused game-based digital learning environment, Epidemic. Epidemic is a playful interactive environment designed to deliver factual knowledge, invite critical understanding, and encourage effective self-care practices in dealing with viral contagious diseases, using a social networking interface to integrate both […]

Design Framework for an Adaptive MOOC Enhanced by Blended Learning: Supplementary Training and Personalized Learning for Teacher Professional Development

In 2020 it will be a requirement that Danish primary school teachers have a bachelor degree in the subjects they teach. More than 10,000 teachers, who for many years have taught a course without being formally qualified, need professional development and therefore municipalities ask for new concepts for in-service training. There is a need for […]

Participatory Learning Through Social Media: How and Why Social Studies Educators Use Twitter

The microblogging service Twitter offers a platform that social studies educators increasingly use for professional development, communication, and class activities, but to what ends? The authors drew on Deweyan conceptions of participatory learning and citizenship aims of the field as lenses through which to consider social media activities. To determine how and why social studies […]

Teaching students using technology: Facilitating success for students from low socioeconomic status backgrounds in Australian universities

Australian higher education has adopted a widening participation agenda with a focus on the participation of disadvantaged students, particularly those from low socioeconomic status (LSES) backgrounds. As these students begin to enter university in greater number and proportion than ever before, there is increasing interest in how best to facilitate their success. A recent national […]

Evaluation of Intelligent Grouping Based on Learners’ Collaboration Competence Level in Online Collaborative Learning Environment

In this paper we explore the impact of an intelligent grouping algorithm based on learners’ collaborative competency when compared with (a) instructor based Grade Point Average (GPA) method level and (b) random method, on group outcomes and group collaboration problems in an online collaborative learning environment.  An intelligent grouping algorithm has been added in a […]

How people learn in an asynchronous online learning environment: The relationships between graduate students’ learning strategies and learning satisfaction

The purpose of this study was to examine the relationships between learners’ learning strategies and learning satisfaction in an asynchronous online learning environment, in an attempt to shed some light on how people learn in an online learning environment. One hundred and sixteen graduate students who were taking online learning courses participated in this study. […]

Student communication and study habits of first-year university students in the digital era

This paper reports on research into how first-university students communicate with peers and professors and their general study habits and to examine the possible relationship between students’ use of digital technologies. The research is positioned in the interpretive paradigm. We conclude that most students feel comfortable with digital technologies and they see Facebook/MySpace as more […]

A Computational Model of Learners Achievement Emotions Using Control- Value Theory

Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven successful only in labs, or use […]

Affective Behavior and Nonverbal Interaction in Collaborative Virtual Environments

While a person’s internal state might not be easily inferred through an automatic computer system, within a group, people express themselves through their interaction with others. The group members’ interaction can be then helpful to understand, to certain extent, its members’ affective behavior in any case toward the task at hand. In this context, a […]