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Posts Tagged ‘Instructional Systems’

Teacher-Student Perspectives of Invisible Pedagogy: New Directions in Online Problem-Based Learning Environments

Universities and institutions of higher education are facing economic pressures to sustain large classes, while simultaneously maintaining the quality of the online learning environment (Deming et al, 2015).. Digital learning environments require significant pedagogical shifts on the part of the teacher.. This paper is a qualitative examination of the nature of teaching in the digital age, and the […]

Redesigning Design: Field Testing a Revised Design Rubric Based of iNACOL Quality Course Standards

Designers have a limited selection of K-12 online course creation standards to choose from that are not blocked behind proprietary or pay walls. For numerous institutions and states, the use of the iNACOL National Standards for Quality Online Courses is becoming a widely used resource. This article presents the final phase in a three-part study to test […]

Emergent Evaluation: An initial Exploration of a Formative Framework for Evaluating Distance Learning Modules

Evaluation of student learning is becoming ever more important in higher education, partly because of increasingly performative structures within universities, and partly as the result of a developing interest in rolling development of curricula and teaching resources. Historically, for both face-to-face provision and distance learning, such evaluation has generally been captured by end-of-module questionnaires. Whilst […]

Modelling relationships between students’ academic achievement and community of inquiry in an online learning environment for a blended course

With the advancement in technology, learners are spending a substantial amount of time on online learning. Guided by the community of inquiry (CoI) framework (Garrison, Anderson, & Archer, 1999), this study examined the relationships among students’ perceived teaching element, social element, cognitive element, satisfaction, continuous academic-related online performance, and academic achievement. A revised form of […]

Portfolio, text, data, page

How Authors and Readers of ePortfolios Make Collaborative Meaning

This article reports on a case study, using a think-aloud approach (Boren & Ramey, 2000; Jaspers, Steen, van den Bos & Geenen, 2004; Kilsdonk et al., 2016), to investigate how different types of audiences interpret ePortfolios. During recorded viewing, students, instructors, and business professionals narrated their experience of reading two ePortfolios. Consistent with findings by […]

How to Select the Right E-Portfolio Platform

Electronic portfolio experts from colleges and universities across the country offer their key considerations for choosing a campuswide e-portfolio system. Campus Technology

A Far Cry from School History: Massive Online Open Courses as a Generative Source for Historical Research

Current research into Massive Online Open Courses (MOOCs) has neglected the potential of using learner comments for discipline-specific analysis. This article explores how MOOCs, within the historical discipline, can be used to generate, investigate, and document personal narratives, and argues that they serve as a rich platform for historical resource generation. Through these narratives, this […]

Understanding Cognitive Engagement in Online Discussion: Use of a Scaffolded, Audio-based Argumentation Activity

The purpose of this paper is to explore how adult learners engage in asynchronous online discussion through the implementation of an audio-based argumentation activity. The study designed scaffolded audio-based argumentation activities to promote students’ cognitive engagement. The research was conducted in an online graduate course at a liberal arts university. Primary data sources were learners’ […]

Playing and Learning: An iPad Game Development & Implementation Case Study

There is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused […]

Teaching Competencies for the Online Environment

The goals of this study are to identify key competency areas that lead to success in online instruction and to develop a framework that supports professional development and self-assessment. To identify the key competency areas, skills and behaviours presented within current literature were analyzed. Secondly, gaps were identified and levels of competence were determined within […]