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Posts Tagged ‘Instructional Systems’

Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities

Digital serious games (SGs) (Gee, 2003; Prensky, 2003) offer a high potential to foster and support learning in educational and training settings. SGs aim at improving learning processes by providing attractive, motivating and effective tools. So far, effectiveness of SGs has been shown by recent studies (e.g., Connolly et al., 2012; Wouters et al., 2013), […]

Peer Learning in Virtual Schools

This article is about peer-to-peer learning amongst students within K–12 virtual schools. This issue is examined through a case study of experiences of three students with disabilities enrolled in one virtual school and that of their parents, teachers, and school administrators. The article is framed around variability in learners’ aptitudes for peer-to-peer learning, in the […]

Multi-country experience in delivering a joint course on software engineering – numerical results

A joint course, created as a result of a project under the auspices of the ‘Stability Pact of South-Eastern Europe’ and DAAD, has been conducted in several Balkan countries: in Novi Sad, Serbia, for the last six years in several different forms, in Skopje, FYR of Macedonia, for two years, for several types of students, […]

Benchmarking the habits and behaviours of successful students: A case study of academic-business collaboration

Student success and retention is a primary goal of higher education institutions across the world. The cost of student failure and dropout in higher education is multifaceted including, amongst other things, the loss of revenue, prestige, and stakeholder trust for both institutions and students. Interventions to address this are complex and varied. While the dominant […]

Using a Video Game as an Advance Organizer: Effects on Development of Procedural and Conceptual Knowledge, Cognitive Load, and Casual Adoption

This paper reports on a study aimed at investigating whether a video game can act as an advance organizer for teaching a military call for fire task in order to improve learning efficiency. Participants were 23 males and 45 females, randomly assigned to one of four conditions. Conditions were developed by a 2 x 2 […]

Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future Direction

This article describes educational research methodologies being used in the investigation and evaluation of desktop virtual world environments (DVWEs) as used to teach a variety of subjects in higher education. Ellis’ research framework on innovations (2005) and Reeves and Hedberg’s research goals (2003) were used as lenses to examine the state of educational research methods […]

Intercultural Blended Design Considerations: A Case Study of a Nordic-Baltic Course in Autism Intervention

Specialized educational programs previously unavailable to many students are now accessible to students spread throughout the world. In particular, this globalization presents new opportunities and challenges for universities educating professionals in the field of autism treatment. The aim of the present case study is to analyse the experiences of students who participated in an intercultural […]

Designing Instruction for Speed: Qualitative Insights Into Instructional Design for Accelerated Online Graduate Coursework

The purpose of this exploratory case study was to explore instructional design strategies and characteristics of online, asynchronous accelerated courses and students’ choices of deep or surface learning approaches within this environment. An increasing number of university programs, particularly at the graduate level, are moving to an accelerated, time-compressed model for online degree offerings.  Through qualitative […]

Keep taking the tablets? Assessing the use of tablet devices in learning and teaching activities in the Further Education sector

This article summarises the methodology and outcomes of an interventionist/action research project to assess the benefits, and potential pitfalls, of the use of mobile devices in learning and teaching activities in a Further Education environment. A bank of 15 tablet devices were purchased and prepared for classroom use. Staff members were approached to scope potential […]

Relationship Between Age, Experience, and Student Preference for Types of Learning Activities in Online Courses

In this study, two researchers explored student learning preferences in online courses. They used the scholarship of teaching and learning process as a research model, and embedded a web-based survey and online focus groups in the online courses they were teaching. After collecting data, the researchers conducted multiple logistic regression analyses to test their hypothesis […]