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Posts Tagged ‘Instructional Systems’

Early learning, assisted by technology

VINCI’s model combines hands-on, experiential learning with software that identifies early learning gaps While students are working on activities, the software analyzes their progress—helping teachers know if they’ve grasped the material. Susan Kelly is excited about the possibilities when her school welcomes its first class of students this fall. eSchool News Full Article

Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study

Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and applied the Play Curricular activity Reflection Discussion (PCaRD) pedagogical […]

Game-Based Assessment of Persistence

Interest in 21st century skills has brought concomitant interest in ways to teach and measure them. Games hold promise in these areas, but much of their potential has yet to be proven, and there are few examples of how to use the rich data from games to make inferences about players’ knowledge, skills, and attributes. […]

Download Proceedings: Learning Innovations and Quality: „The Future of Digital Resources“

Learning Innovations and Learning Quality: The two main objectives to foster improvements in learning, education and training and the two core ingredients for learning success and impact. They are focused by many different theories and diverse practices. And they are more and more required due the increasing speed of globalization and changes in communities, economies, […]

‘PARTLY SELF-MADE NICHES’? STUDENT-ONLY SPACES IN AN LMS

Eighty-nine students were provided with a student-only live-voice space in a Learning Management System (LMS). Would they use it and, if so, would they feel sufficient ownership to create what Havnes (2008) described as “partly self-made niches”? In this study, a substantial proportion of respondents reported that they used the space not only for social […]

USING RESEARCH TO INFORM LEARNING TECHNOLOGY PRACTICE AND POLICY: A QUALITATIVE ANALYSIS OF STUDENT PERSPECTIVES

As learning technologies are now integral to most higher education student learning experiences, universities need to make strategic choices about what technologies to adopt and how to best support and develop the use of these technologies, particularly in a climate of limited resources. Information from students is therefore a valuable contribution when determining institutional goals, […]

Instructional Design Interventions for Supporting Self-Regulated Learning: Enhancing Academic Outcomes in Postsecondary E-Learning Environments

Theories and models about self-regulated learning are important to educators attempting to understand why some learners succeed and others have difficulty in academic settings. Understanding self-regulation in e-learning environments is critical because there is much agreement in the literature that e-learning requires a higher degree of self-regulation than face-to-face learning. Furthermore, empirical studies of the […]

Incorporating the Experiential Learning Cycle into Online Classes

Based on a case study built upon an introductory digital media class in a large urban school, this case study explores the relationship between ee-learning, a combination of experiential and e-learning, and technological integration in online higher education classes. By incorporating the experiential learning theory proposed by Kolb (1984), which elaborates upon John Dewey’s notion […]

Shifting from Obligatory Discourse to Rich Dialogue: Promoting Student Interaction in Asynchronous Threaded Discussion Postings

Asynchronous online threaded discussions are widely recognized as a tool to enhance learning in the virtual classroom.While they can serve as a mechanism for reinforcing material and promoting a deeper understanding of course content, discussion boards often lack rich and dynamic dialogue, and instead serve as a field of obligatory discourse, hasty postings, and repetitive […]

Portfolio, text, data, page

A collection of suggested electronic course templates for use in higher education

The collection of electronic course templates suggested in this article results from collaborative investigation between instructional support staff and academic staff users of the virtual learning environment (VLE) at two institutions, one in the United Kingdom and the other in the United States. The particular VLE in use at both institutions was Sakai, although the […]