Posts Tagged ‘Hardware Systems’

Mobile augmented reality learning objects in higher education

Teachers and learners in all sectors of education continue to have access to a growing number of mobile augmented reality (AR) applications for the creation and implementation of mobile AR experiences and learning objects (LOs). In this study, affordances of mobile AR and LOs for higher education are investigated through the mobile AR platform HP Reveal. […]

TRENDS IN CORPORATE ELEARNING PART 1& 2: VR, AR AND MR IN LEARNING AND TRAINING

It wasn’t all that long ago when speculation about the utility of artificial intelligence felt more like science fiction than science fact. Then along came virtual reality (VR), and more recently augmented reality (AR) and mixed reality (MR). Businesses in the brave new digital world have to sort through all these technological developments and figure […]

Cloud-based SaaS solution weConnect enables collaborative learning at the University of Northampton

The University of Northampton, one of the oldest universities in the UK, is leading the way in adding value to society. Staff is dedicated to share knowledge, support creativity and help students to make changes that will transform their lives. It recently invested in Waterside, a brand new campus, fully designed to adapt to 21st […]

Putting Advanced Computing Power Within Reach

Indiana University’s Pervasive Technology Institute is leading an NSF grant (currently valued at more than $13 million) to create, implement and operate Jetstream, a user-friendly cloud environment designed to give more researchers and students at higher education institutions access to high-end computing resources on demand, from their tablets, laptops or desktop computers. Campus Technology

NASA Launches Satellite Designed by Florida Middle School Students

(TNS) — Middle school students who designed and built a satellite watched their hard work pay off as it launched into space on a SpaceX Falcon 9 rocket this month. Students at The Weiss School built the small satellite over a few three years and tested it at Kennedy Space Center this summer to prepare […]

Virtual reality could serve as powerful environmental education tool, according to Stanford researchers

Utter the words “ocean acidification” in mixed company, and you’ll probably get blank stares. Although climate change has grown steadily in the public consciousness, one of its most insidious impacts – a widespread die-off of marine ecosystems driven by carbon dioxide emissions – remains relatively unknown. Stanford University

Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills

This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based […]

Athabasca University first Canadian post-secondary institution to officially collaborate with Amazon Web Services

Athabasca, Alberta – Athabasca University (AU) announced today that it is the first Canadian post- secondary institution to enter into a formal collaboration agreement with Amazon Web Services, Inc. (AWS). Not only will this collaboration modernize AU’s IT infrastructure, the two organizations will also be designing, implementing and managing cloud education programs, artificial intelligence and […]

Blackboard’s Accessibility Solution Continues Strong Momentum, Impacting 3 Million Learners Worldwide

WASHINGTON, Oct. 31, 2018 /PRNewswire/ — Blackboard today announced that the Blackboard Ally accessibility solution continues to experience strong growth, having expanded into 16 countries over the last 12 months and added support for 20 languages. Currently, a total of approximately 3 million students at 464 institutions worldwide have access to more inclusive learning environments and […]

Are students getting used to Learning Technology? Changing media usage patterns of traditional and non-traditional students in higher education

In 2012 (N = 2339) and 2015 (N = 1327), a longitudinal analysis was carried out to investigate changes in the media usage patterns of German higher education (HE) students, with a special emphasis on differences between traditional students (TS) and non-traditional students (NTS). Based on an online questionnaire, the students provided information about the […]