Posts Tagged ‘Hardware Systems’

Oculus Working on Standalone, Wireless VR Headset

Facebook’s Oculus division is working on a standalone version of the Oculus Rift virtual reality (VR) headset, with no wires and no connection to a PC, according to comments made today by Facebook CEO Mark Zuckerberg and a story published by tech site VentureBeat.com. Campus Technology 

Growing Mobile | The Digital Shift

Smartphone ownership is quickly becoming the norm. According to the Pew Research Center’s “Technology Device Ownership: 2015” survey, released last fall, almost 70 percent of U.S. adults now own a smartphone, up from 35 percent in 2011. And 45 percent now own a tablet, up from ten percent in 2011. The 2015 Allstate/National Journal Heartland Monitor […]

Download Report: Digital Readiness Gaps

Digital Readiness Gaps Americans fall along a spectrum of preparedness when it comes to using tech tools to pursue learning online, and many are not eager or ready to take the plunge Pew Research Center

Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity

This article discusses the impact of artificially intelligent computers to the process of design, play and educational activities. A computational process which has the necessary intelligence and creativity to take a proactive role in such activities can not only support human creativity but also foster it and prompt lateral thinking. The argument is made both […]

As Pokémon Go Becomes a Sensation, Ed. Experts Weigh Pros and Cons

Like a thunderbolt from Pikachu’s tail, Pokémon is once again electrifying the nation. The latest incarnation of the Japanese franchise is a mobile app, Pokémon Go, which puts a digital overlay on the real world, requiring users to walk around their neighborhoods to collect characters and do battle with one another. Education Week

Playing and Learning: An iPad Game Development & Implementation Case Study

There is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused […]

EDTECH: Artificial Intelligence And Big Data Are Transforming Online Learning

The robots are coming for education — tech will help instructors enhance the learning experience Artificial intelligence (or AI) has permeated most facets of our lives. Algorithms suggest our social media mates. Software trades our stocks. Soon, computers may even whizz us about town, autonomously. Online Leraning Consortium

Tablets@university: The ownership and use of tablet devices by students

Tablet devices have made a dramatic impact in the computing industry, and have been widely adopted by consumers, including tertiary students. Published research surrounding the use of tablet computers in tertiary settings appears to be largely centred on the advantages of integrating tablets into university pedagogies. However, there appears to have been very little research […]

Study: Many Online Students Use Mobile Devices for Coursework

Prospective online learners also value access to a physical campus and prioritize cost when choosing a program, one report finds. U.S. News & World Report

Virtual Reality on the Horizon

The hype has some colleges wondering if now is the right time to jump in. High costs and development issues suggest the technology is still years away from making a difference. Inside Higher Ed