Instructor Prompts and Student Engagement in Synchronous Online Nutrition Classes

The number of online courses in higher education is on the rise. However, empirical evidence elucidating best practices for synchronous online instruction is needed to best implement these courses. The research purposes were to examine synchronous online class sessions to (1) quantify interaction type, frequency, and rate, (2) quantify student engagement frequency, and (3) quantify […]

August 27, 2020 | Daily News, Faculty, Faculty Development, Higher Education, Instructional Design, Interaction, Interaction Analysis

Challenges and contexts in establishing adaptive learning in higher education: findings from a Delphi study

Higher education institutions are increasingly interested in using adaptive learning as an innovative data-driven approach to teaching. The actual use of adaptive learning in courses remains, however, low. This is despite positive attitudes of institutional leaders towards its adoption and promising results of early studies on its effectiveness. This study examines the challenges that prevent […]

August 26, 2020 | Adpative Systems, Analytics, Daily News, Higher Education, Instructional Design

Enhancing the Administration of an Early Intervention Educational Programme Through Technology; Exploring Usage, Acceptance and Attitudes

The study aimed to investigate information technology use, attitudes and acceptance before and after the introduction of technology-based work practices in a community-based educational initiative. A convenience sample of Home Visitors was recruited, and a composite survey was used to collect data on participant use, attitudes and acceptance of technology prior to and following the […]

August 25, 2020 | Daily News, Higher Education, Innovation, Technology

Signature Course: Building Virtual Worlds

In Building Virtual Worlds (BVW), one of four core classes in the Master’s in Entertainment Technology (MET) program from CMU’s Entertainment Technology Center (ETC), students are placed on small teams, with new groups and goals for each two-week round. Working together, they design and build interactive experiences. Carnegie Mellon University

August 24, 2020 | Collaborative Learning, Higher Education, New Programs, Virtual Reality, Virtual Worlds

6 Models for Blended Synchronous and Asynchronous Online Course Delivery

This article proposes six models of blended online course delivery, ranging from a highly supported faculty-guided model to an independent self-paced model. EDUCAUSE Review

August 23, 2020 | Blended Learning, Daily News, Higher Education, Instructional Design

DOWNLOAD REPRT: LMS Selection and Implementation: Michigan Virtual Case Study

LMS Selection and Implementation: Michigan Virtual Case Study As more and more schools are adopting the use of digital content to support their online and blended programs, schools and districts are raising the selection and implementation of an appropriate learning management system/platform (LMS) as a top priority. During the 2019-20 school year, Michigan Virtual evaluated, selected, […]

August 23, 2020 | Daily News, Higher Education, Learning Management Systems

Labster: Virtual Science Lab

Labster gives students access to a realistic lab experience that will let them perform experiments and practice their skills in a fun and risk-free learning environment. Watch the video to learn what Labster can offer. Labster

August 20, 2020 | Daily News, Virtual Lab

Cheap, accessible, and virtual experiences as tools for immersive study: a proof of concept study

Virtual and augmented reality technology is becoming more commonly available within a plethora of environments in which we exist, including educational environments. With advances in technology, and more exposure to its capabilities, there is a greater expectations and reliance on it. However, much of the hardware (and some of the software) which makes this technology […]

August 20, 2020 | Accessibility, Augmented Reality, Cost of College, Cost of Distance Education, Daily News, Virtual Reality

Stanford’s ‘Club Cardinal’ game gave students a virtual hangout

Students at Stanford University earlier this month rolled out a virtual version of the university’s campus in a browser-based game that serves as a social network for students, faculty and alumni to hang out and interact while the physical campus remains closed. edscoop

August 18, 2020 | Collaborative Learning, Conferencing, Daily News, Learner Support Services, Learning Communities, Learning Ecosystems

Quality Matters Impact on Student Outcomes in an Online Program

The purpose of this study was to evaluate the impact of courses redesigned using Quality Matters (QM) on student learning in an online program at a large university in the southeastern United States. The QM Rubric for course design is widely used in higher education. However, research about its use in nursing education is understudied. […]

August 17, 2020 | Daily News, Higher Education, Instructional Design