Archive for the ‘Virtual Worlds’ Category

Use of Immersive Simulations to Enhance Graduate Student Learning: Implications for Educational Leadership Programs

The purpose of this article is to present how one university incorporates immersive simulations through platforms which employ avatars to enhance graduate student understanding and learning in educational leadership programs. While using simulations and immersive virtual environments continues to grow, the literature suggests limited evidence of avatar technology currently used at the university level, especially […]

Determinants of presence in 3D virtual worlds: A structural equation modelling analysis

There is a growing body of evidence that feeling present in virtual environments contributes to effective learning. Presence is a psychological state of the user; hence, it is generally agreed that individual differences in user characteristics can lead to different experiences of presence. Despite the fact that user characteristics can play a significant role in […]

Being There: Implications of Neuroscience and Meditation for Self-Presence in Virtual Worlds

New discoveries in neuroscience show that the human brain and body work together to experience and evaluate emotions and thoughts and to create a felt sense of presence in the material (or virtual) world. The brain engenders (creates) bodily feelings that represent emotions and thoughts. By directing attention to present moment bodily sensations we experience […]

Professors and Virtual World Professionalism: A Qualitative Study

Just as there are now questions about professionalism and professional boundaries in social networking environments such as Facebook or LinkedIn, there are also questions about what it means to be professional in virtual worlds like Second Life (SL). In an effort to understand professors’ lived experiences with professionalism in virtual worlds, specifically in SL, I […]