Three Examples from the Field: AR and VR in Teaching and Research
Three projects at Harvard University illustrate how AR and VR technologies are transforming the work of faculty and students. EDUCAUSE Review
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Three projects at Harvard University illustrate how AR and VR technologies are transforming the work of faculty and students. EDUCAUSE Review
2018 NMC Horizon Report Active Learning, Analytics, Artificial Intelligence (AI), Digital Literacy, Extended Reality (XR), Innovation, Instructional Technologies, Learning Analytics, Learning Environments, Learning Space, Open Educational Resources (OER), Teaching and Learning, Strategic Planning, Virtual Learning Environment (VLE) EDUCAUSE
In 1992, I was in a meeting at Apple Computer and was asked if I wanted to see the next “killer technology” the company would soon release. My Apple colleague left the conference room and came back to unveil the Apple Newton, a handheld device (sort of) that Apple was calling a “Personal Digital Assistant” […]
The purpose of this study was to explore one novice clinical educator’s experiences with training essential communication and interpersonal skills using a virtual patient. Over 3 weeks, the clinical educator (CE) delivered a series of half-day clinical placements to students using an educator-controlled virtual patient, depicting an older adult male with mild dementia. Students completed […]
Yesterday, eLearning Inside published an interview with University of Oklahoma professor Kathleen Johnson. An Emmy award-winning former news producer, Johnson now is a McMahon Centennial Professor at OU’s Gaylord College of Journalism and Mass Communication. Along with veteran war correspondent turned professor Mike Boettcher, she has introduced virtual reality (VR) in one of her classes. […]
Learn by being there. It is this sense of presence that powers the promise of immersive learning. That promise-to enhance the acquisition of new knowledge and improve its far transfer-is supported by theory [1, 2]. Research into situated learning reveals the value of coherent frameworks that faclitate exploration and experimental problem solving [3]. Immersive learning […]
As Washington & Lee University has found, there is no best approach for introducing virtual reality into your classrooms — just stages of faculty commitment. Campus Technology
Teachers are eager to bring computer skills into the classroom. But with a dizzying array of online tools to choose from, figuring out where to start is anything but obvious. To help navigate the ever-evolving terrain, School Library Journal hosted an hour-long conversation with four respected K–12 educators who teach coding and computer science. Library Journal
Is virtual reality finally ready to make inroads in K-12? Technology companies are making a fresh push, and some market dynamics could provide them a tailwind. But there’s plenty of reason to remain skeptical. Education Week
VR and AR: Designing Spaces for Immersive Learning VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences VR and AR: Driving a Revolution in Medical Education & Patient Care AR and VR in STEM: The New Frontiers in Science A New World: VR and AR Tech Developments Introducing the VR and […]