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Archive for the ‘Research’ Category

Research priorities in mobile learning: An international Delphi study

Along with advancing mobile technologies and proliferating mobile devices and applications, mobile learning research has gained great momentum in recent years. While there have been review articles summarizing past research, studies identifying mobile learning research priorities based on experts’ latest insights have been lacking. This study employed the Delphi method to obtain a consensus from […]

Critical Success Factors of Technological Innovation

Higher-education institutions are under increasing pressure to innovate with technology and disseminate the results, but it can prove challenging to please diverse stakeholders in the process. This study surveyed faculty members and IT leaders within the University System of Georgia to examine their perceptions of and priorities for technological innovation. Survey responses were categorized into 17 critical success factors (CSFs) that respondents identified […]

Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan

Scholars have identified that learning in an authentic environment with quality contextual and procedural supports can engage students in thorough observations and knowledge construction. Moreover, the target is that students are able to experience and make sense of all of the learning activities in the real-world environment with meaningful supports, such that their learning motivation […]

Guest Editorial: Powering Up: Insights from Distinguished Mobile and Ubiquitous Learning Projects across the World

Recent progress in mobile and wireless communication technologies has led to new development of technology-enhanced learning, enabling students to learn in the way that encompasses formal and informal learning across locations and time with supports or guidance from learning systems (Hwang, Wu, Zhuang, & Huang, 2013). Journal of Educational Technology & Society Full Article

Academic 15: Evaluating library and IT staff responses to disruption and change in higher education

Academic 15 (A15), an interview–based research project, explores the perceptions of university library and information technology (IT) staff related to the challenges impacting higher education as a result of technological advances. Faced with disruption on many fronts, academic library and IT staff have adapted and adopted a number of tools and processes to cope with […]

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate

This paper reports on a study into the effects of digital game play on learners’ Willingness to Communicate (WTC), or individuals’ “readiness to enter into discourse at a particular time with a specific person or persons, using a L2” (MacIntyre, Dörnyei, Clément, & Noels, 1998, p. 547). Thirty Thai learners of English as a foreign […]

Digital Gaming and Language Learning: Autonomy and Community

The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia. Though there is an emerging presence of Chinese online games, many more young people are playing the English- or Japanese-language versions of the most popular commercial off-the-shelf (COTS) video games. In other words, most Chinese gamers […]

A tale of two doctoral students: social media tools and hybridised identities

This paper explores the experiences of two doctoral students who embraced Web 2.0 tools in their digital scholarship practices. The paper gives an insider perspective of the challenges and potential of working with online tools, such as blogs, and participating in online communities, such as Twitter’s #phdchat. We explore by drawing on our personal experiences […]

Co-Teaching an Online Action Research Class / Co-enseignement et classe de recherche-action en ligne

Two instructors report our experience co-teaching an action research (AR) required as part of an e-learning master’s degree. Adopting a practice-centered stance we focus on the course activities of participants (instructors and students), with particular attention to the careful crafting of course elements with the goal of achieving an excellent learning experience for students. The […]

An Ontology-based Profile for Learner Representation in Learning Networks

In the context of lifelong learning, learning networks are emerged as alternative and feasible integrated models that merge pedagogical, organizational, and technological perspectives to support and promote the provision of lifelong learning opportunities. Among the significant issues that arise when setting up a learning network is the question of how to support communication between repositories […]