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Archive for the ‘Research’ Category

Alexandria – A Virtual Repository of Knowledge

Virtual worlds are development platforms, similar to sandbox games where users are able to interact with each other with no predefined goal. Due to immersive visual feedback, these platforms have been successfully used in the past to create lesson plans and materials used for undergraduate and, graduate education as well as for  and recreation. To […]

An analysis of user-generated comments on the development of social mobile learning

In this study, the authors used a mixed-method approach to analyze user-generated comments on social mobile learning from three leading news sites that report the latest development in higher education. Koole’s mobile learning model was used to code comments made by the public on the three news sites. Results showed that social mobile learning has […]

Knowledge scaffolding visualizations: A guiding framework

In this paper we provide a guiding framework for understanding and selecting visual representations in the knowledge management (KM) practice. We build on an interdisciplinary analogy between two connotations of the notion of “scaffolding”: physical scaffolding from an architectural-engineering perspective and scaffolding of the “everyday knowing in practice” from a KM perspective. We classify visual […]

Flipping a College Calculus Course: A Case Study

As online videos have become more easily available and more attractive to the new generation of students, and as new student-learning approaches tend to have more technology integration, the flipped classroom model has become very popular. The purpose of this study was to understand college students’ views on flipped courses and investigate how the flipping […]

Personal Learning Environments Acceptance Model: The Role of Need for Cognition, e-Learning Satisfaction and Students’ Perceptions

As long as students use Web 2.0 tools extensively for social purposes, there is an opportunity to improve students’ engagement in Higher Education by using these tools for academic purposes under a Personal Learning Environment approach (PLE 2.0). The success of these attempts depends upon the reactions and acceptance of users towards e-learning using Web […]

Cognitive presence through social and teaching presence in communities of inquiry: A correlational–predictive study

This study focuses on the relationships established between the elements that compose the community of inquiry (CoI): cognitive, social, and teaching presence. Using three questionnaires, we analyse the students’ perception of synchronous and asynchronous virtual in text-based communication (chats, forums and emails). Starting from the high correlations found between the three elements, we perform a […]

Examining the Effect of Academic Procrastination on Achievement Using LMS Data in e-Learning

This study aimed to investigate the effect of academic procrastination on e-learning course achievement. Because all of the interactions among students, instructors, and contents in an e-learning environment were automatically recorded in a learning management system (LMS), procrastination such as the delays in weekly scheduled learning and late submission of assignments could be identified from […]

Pinterest as a Teaching Tool

 This redesigned student affairs course is taught at the end of the second year in a two-year masters-level program. Students graduating from the program acquire various student affairs professional positions throughout institutions of higher education including residence life, academic advising, student activities and leadership, judicial, campus recreation, and admissions staff positions. The course focuses on […]

Echoes from the past: Podcasting in the African American studies classroom

Podcasting has been used to deliver lectures in traditional face-to-face, hybrid, and distance-learning classrooms. However, an increasing amount of research has explored the educational benefits of student-created podcasts. Jarvis and Dickie (2010) have noted that podcasting can allow access to deeper modes of learning. In addition to digital literacy skills, podcasting has been shown to […]

Foregrounding knowledge in e-learning design: An illustration in a museum setting

The nature of knowledge, and the various forms knowledge may take, is a neglected aspect of the development of e-learning environments. This paper uses Legitimation Code Theory (LCT) to conceptualise the organising principles of knowledge practices. As we will illustrate, when it comes to the design of e-learning, the organising principles of the knowledge comprising […]