Archive for the ‘Research’ Category

Evaluation of Intelligent Grouping Based on Learners’ Collaboration Competence Level in Online Collaborative Learning Environment

In this paper we explore the impact of an intelligent grouping algorithm based on learners’ collaborative competency when compared with (a) instructor based Grade Point Average (GPA) method level and (b) random method, on group outcomes and group collaboration problems in an online collaborative learning environment.  An intelligent grouping algorithm has been added in a […]

Comparative Analysis of Pedagogical Strategies Across Disciplines in Open Distance Learning at UnisaODL at Unisa

Re-engineering technological strategies in teaching and learning in an open distance learning (ODL) environment is paramount as the demand for access to quality higher education escalates drastically on a year to year basis. The organisational framework requires change in order to accommodate the increasing number of students. In view of the changing higher education landscape […]

How people learn in an asynchronous online learning environment: The relationships between graduate students’ learning strategies and learning satisfaction

The purpose of this study was to examine the relationships between learners’ learning strategies and learning satisfaction in an asynchronous online learning environment, in an attempt to shed some light on how people learn in an online learning environment. One hundred and sixteen graduate students who were taking online learning courses participated in this study. […]

Student communication and study habits of first-year university students in the digital era

This paper reports on research into how first-university students communicate with peers and professors and their general study habits and to examine the possible relationship between students’ use of digital technologies. The research is positioned in the interpretive paradigm. We conclude that most students feel comfortable with digital technologies and they see Facebook/MySpace as more […]

Download Report: The State of Open Universities in the Commonwealth: A Perspective on Performance, Competition and Innovation

The goal of this report is to critically examine one of the marvels of modern higher education: specialist open and distance learning (ODL) universities. These institutions, such as The Open University (UKOU), Indira Gandhi National Open University (IGNOU) and the University of South Africa (UNISA), have pioneered radically innovative instructional and support methods, opening pathways […]

Download Report: Libraries and Learning

Most Americans believe libraries do a decent job of serving the education and learning needs of their communities and their own families. A new survey by Pew Research Center shows that 76% of adults say libraries serve the learning and educational needs of their communities either “very well” (37%) or “pretty well” (39%). Further, 71% […]

A Computational Model of Learners Achievement Emotions Using Control- Value Theory

Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven successful only in labs, or use […]

Humanities Data in the Library: Integrity, Form, Access

Digitally inflected Humanities scholarship and pedagogy is on the rise. Librarians are engaging this activity in part through a range of digital scholarship initiatives. While these engagements bear value, efforts to reshape library collections in light of demand remain nascent. This paper advances principles derived from practice to inform development of collections that can better […]

Learners’ Interpersonal Beliefs and Generated Feedback in an Online Role-Playing Peer- Feedback Activity: An Exploratory Study

Peer feedback affords interaction and critical thinking opportunities for learners in online courses. However, various factors prevent learners from taking advantage of these promising benefits. This study explored learners’ perceptions of the interpersonal factors in a role-playing peer-feedback activity, and examined the types of peer feedback that learners generated when playing a role. Participants were […]

Evaluation of Intelligent Grouping Based on Learners’ Collaboration Competence Level in Online Collaborative Learning Environment

In this paper we explore the impact of an intelligent grouping algorithm based on learners’ collaborative competency when compared with (a) instructor based Grade Point Average (GPA) method level and (b) random method, on group outcomes and group collaboration problems in an online collaborative learning environment. An intelligent grouping algorithm has been added in a […]