Archive for the ‘Research’ Category

Interests-in-motion in an informal, media-rich learning setting

Much of the literature related to connected learning approaches youth interests as fixed on specific disciplines or activities (e.g. STEM, music production, or game design). As such, mentors design youth-focused programs to serve those interests. Through a micro-ethnographic analysis of two youth’s Minecraft-centered gameplay in a public library, this article makes two primary contributions to […]

Navigating digital publics for playful production: A cross-case analysis of two interest-driven online communities

This article argues that the set of skills and strategies associated with managing digital publics online represent an emergent literacy practice of importance to literacy researchers and educators. Drawing on two case studies of online communities popular with contemporary youth to learn, play, and socialize, we articulate how youth participants strategically negotiate multiple audiences online […]

Integrating Geospatial Technologies Into Existing Teacher Education Coursework: Theoretical and Practical Notes from the Field

Although instruction related to learning management systems and other educational applications in teacher education programs has increased, the potential of geospatial technologies has yet to be widely explored and considered in the teacher education literature, despite its ability to function as an engaging pedagogical tool with teacher candidates.  This practitioner article discusses uses of geospatial […]

Inter-rater reliability calibration program: critical components for competency-based education

Measurement accuracy and reliability are important components of competency-based education (CBE). The ability to reliably assess student performance consistently over a period of time is crucial in these programs. For CBE programs which require multiple faculty or rater evaluations due to large student enrollments, it is expected that the faculty or raters score the student […]

Still far from personal learning: Key aspects and emergent topics about how future professionals’ PLEs are

The CAPPLE project is an exploratory research project that aims to analyse the PLEs of future Spanish professionals. An ad-hoc survey about their habits for learning was conducted using a sample of 2054 university students from the last year of a degree. After data collection, two main processes were carried out: (1) the analysis of […]

Introducing a personal learning environment in higher education. An analysis of connectivity

Universities have a key role to play in the progress and development of the Knowledge Society. They should lead the way in the design of teaching strategies that promote knowledge building. Personal learning environments (PLE) represent a groundbreaking new development in educational practices through the incorporation of Information and Communications Technology (ICT), and an opportunity […]

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Trends of Online Learning in Higher Education: How Online Learning Will Shape Higher Education Online learning has been touted as a way to address some of the challenges higher education institutions face and extol as a tactic for staying competitive. Various external and internal forces have brought about the expansion and growth of online learning […]

Who enrolls in competency-based education? An examination of the demographics and finances of competency-based education programs

The concept of competency-based education (CBE), in which some or all of a student’s progression through a degree program is separated from the traditional credit hour model, has gained popularity in the last few years. However, little research has examined the types of students who enroll in CBE programs and whether CBE results in cost […]

Teaching and learning in competency-based education courses and programs: faculty and student perspectives

From January through May 2015, interviews were conducted with faculty and students at three community colleges supporting new competency-based education (CBE) courses and programs to better understand faculty and student experiences in the early phases of implementation. Participation in CBE certificate and degree-granting programs required faculty to redesign existing and/or develop new courses as well […]

Socratic dialogue as a teaching and research method for co-creativity?

We sketch a theory of creativity which centres on the framing of activity by repetitive thinking and action, and sees creativity as divergences from these routines which is thereby framed against them. Without a repetitive frame creativity is impossible. Mere repetition is not creative, even if new. Creativity disrupts a frame, purposefully. Socratic Dialogue is […]