Archive for the ‘Research’ Category

Portfolio, text, data, page

How Authors and Readers of ePortfolios Make Collaborative Meaning

This article reports on a case study, using a think-aloud approach (Boren & Ramey, 2000; Jaspers, Steen, van den Bos & Geenen, 2004; Kilsdonk et al., 2016), to investigate how different types of audiences interpret ePortfolios. During recorded viewing, students, instructors, and business professionals narrated their experience of reading two ePortfolios. Consistent with findings by […]

Prepare-Participate-Connect: Active learning with video annotation

Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with and learn from video-based […]

I “see” what you are saying: The analytical work of diagrams in online discussions

Diagrams illustrating research on discussion forum content in online education practices can assist to clarify an author’s thoughts and assist with the reader’s comprehension. A review of past practices in the use of diagrams to explain, demonstrate or propose research findings shows a diversity of practices emerging from naturalistic settings. The tracing of online discussions […]

A Far Cry from School History: Massive Online Open Courses as a Generative Source for Historical Research

Current research into Massive Online Open Courses (MOOCs) has neglected the potential of using learner comments for discipline-specific analysis. This article explores how MOOCs, within the historical discipline, can be used to generate, investigate, and document personal narratives, and argues that they serve as a rich platform for historical resource generation. Through these narratives, this […]

Understanding Cognitive Engagement in Online Discussion: Use of a Scaffolded, Audio-based Argumentation Activity

The purpose of this paper is to explore how adult learners engage in asynchronous online discussion through the implementation of an audio-based argumentation activity. The study designed scaffolded audio-based argumentation activities to promote students’ cognitive engagement. The research was conducted in an online graduate course at a liberal arts university. Primary data sources were learners’ […]

Playing and Learning: An iPad Game Development & Implementation Case Study

There is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused […]

Academic success is about self-efficacy rather than frequency of use of the learning management system

Previous studies have investigated the association between the frequency of student learning management system (LMS) use (logins, discussion board use, resources used, etc.) and academic achievement. These studies indicate that low LMS use by students is likely to result in less academic success. However, these models fail to take into account self-beliefs that may also […]

Exploring the affordances of WeChat for facilitating teaching, social and cognitive presence in semi-synchronous language exchange

This research is an exploratory study that evaluates the affordances of WeChat for the development of a community of inquiry (CoI) in semi-synchronous language exchange supported by WeChat.WeChat is an instant messenger that facilitates a multimodal environment in which interaction can happen synchronously, semi-synchronously and asynchronously through text, audio, video conferencing and a variety of […]

Which Edtech Companies Are Producing the Best Research-Based Products?

When edtech entrepreneurs design and develop their products, high-quality research is not always at the top of their minds. After all, it takes extra time, money and effort for edtech developers to use research as they design and develop their products. And while many entrepreneurs claim that their products are ‘research-based,” it’s difficult for consumers […]

Reading Subtitles and Taking Enotes While Learning Scientific Materials in a Multimedia Environment: Cognitive Load Perspectives on EFL Students

The present study investigated the effects of providing subtitles and taking enotes on cognitive load and performance. A total of 73 English-as-a-Foreign-Language (EFL) undergraduates learned brain anatomy and cognitive functions through multimedia programs. We used a 2 (subtitle/no) x 2 (taking enotes/no) factorial design to test the following: (1) if cognitive demand would vary among […]