Archive for the ‘mLearning’ Category

Inclusion in an age of mobility

Learning with mobiles in UK universities is not new and is not novel. It is, in fact, at least 10 years old, well-documented and comparable to activity in universities elsewhere in Western Europe, America and Asia Pacific. Continued and dramatic changes in the ownership, access and expectations of mobiles amongst university students and equally across […]

Growing Mobile | The Digital Shift

Smartphone ownership is quickly becoming the norm. According to the Pew Research Center’s “Technology Device Ownership: 2015” survey, released last fall, almost 70 percent of U.S. adults now own a smartphone, up from 35 percent in 2011. And 45 percent now own a tablet, up from ten percent in 2011. The 2015 Allstate/National Journal Heartland Monitor […]

Pokémon Go opens doors for digital learning

Both students and Squirtles recently returned for another academic year. Pokémon Go, that irrepressible summer craze, has infiltrated the classroom. Juneau Empire

Advancing Mobile Learning in Formal And Informal Settings via Mobile App Technology: Where to From Here, and How?

In this paper a brief review of the framework that addressed mobile learning implementation challenges (pedagogical, technological, policy and research) that was developed by Khaddage et al. (2015) is briefly discussed, followed by possible solutions that could be deployed to tackle those challenges. A unique approach is then applied to bridge the gap between formal […]

Combining the Best of Crowdsourcing, Academic History in a Mobile App

Marshall University history students have the opportunity to contribute to the digital commons through Clio, a free tool that highlights thousands of historical and cultural sites throughout the United States, curated by the crowd. Campus Technology 

Inclusion In An Age Of Mobility

Learning with mobiles in UK universities is not new and is not novel. It is, in fact, at least 10 years old, well-documented and comparable to activity in universities elsewhere in Western Europe, America and Asia Pacific. Continued and dramatic changes in the ownership, access and expectations of mobiles amongst university students and equally across […]

Using the mTSES to Evaluate and Optimize mLearning Professional Development

The impact of targeted professional development activities on teachers’ perceptions of self-efficacy with mobile learning remains understudied. Power (2015a) used the Mobile Teacher’s Sense of Efficacy Scale (mTSES) survey instrument to measure the effects of a mobile learning themed professional development course on teachers’ confidence with and interest in mobile learning. The current study looks […]

As Pokémon Go Becomes a Sensation, Ed. Experts Weigh Pros and Cons

Like a thunderbolt from Pikachu’s tail, Pokémon is once again electrifying the nation. The latest incarnation of the Japanese franchise is a mobile app, Pokémon Go, which puts a digital overlay on the real world, requiring users to walk around their neighborhoods to collect characters and do battle with one another. Education Week

Playing and Learning: An iPad Game Development & Implementation Case Study

There is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused […]

You teach me and I’ll teach you Pokémon

With the global success of Pokémon Go, the world has been introduced to the next generation of augmented reality experiences on their mobile phones. Senior Lecturer at the Institute of Education and Technology (IET), and author of Augmented Education, Dr Rebecca Ferguson, considers augmented reality as a tool to support learning; could augmented reality, with […]