Archive for the ‘K-12’ Category

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Proposing A Metaliteracy Model To Redefine Information Literacy

Metaliteracy is envisioned as a comprehensive model for information literacy to advance critical thinking and reflection in social media, open learning settings, and online communities. At this critical time in higher education, an expansion of the original definition of information literacy is required to include the interactive production and sharing of original and repurposed digital […]

U.S. government pulls out of ICANN

The U.S. National Telecommunications and Information Administration will end its formal relationship with the Internet Corporation for Assigned Names and Numbers in late 2015, with ICANN developing a new global governance model, the agency said Friday. PCWorld Full Article

Factors Influencing Faculty Participation & Retention In Online & Blended Education

Faculty members play a central role in the development, implementation, and long-term sustainability of online and blended education programs. Therefore, faculty recruitment and retention strategies for these programs must align with the needs of the faculty. This article highlights the results of an institutional study conducted at a public comprehensive university in 2012 that examined […]

Learning analytics now a key feature of school software

School software programs are getting more sophisticated in using data analytics to help educators target their instruction more effectively and personalize learning for students. eSchool News Full Article

An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning

Digital game-based learning, especially massively multiplayer online games, has been touted for its potential to promote student motivation and complex problem-solving competency development. However, current evidence is limited to anecdotal studies. The purpose of this empirical investigation is to examine the complex interplay between learners’ motivation, engagement, and complex problem-solving outcomes during game-based learning. A […]

101 Homeschooling Sites to Follow in 2014

Students don’t all respond well to standard teaching methods, and teachers who can employ a variety of strategies to personalize each student’s education and keep them engaged will be the most successful with pupils of all ages. Homeschooling is becoming a popular choice for parents who feel that their children need highly personalized education and […]

Developing a Supportive Framework for Learning on Biosciences Field Courses through Video-Based Resources

Field courses are an essential component of the undergraduate experience in many subjects, but are intensive and expensive for participating students. Unpreparedness often means time is used teaching the basics rather than challenging students in exciting and novel situations. Moreover, universal participation is not always possible. Video-based resources covering key concepts and techniques could help […]

Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities

Digital serious games (SGs) (Gee, 2003; Prensky, 2003) offer a high potential to foster and support learning in educational and training settings. SGs aim at improving learning processes by providing attractive, motivating and effective tools. So far, effectiveness of SGs has been shown by recent studies (e.g., Connolly et al., 2012; Wouters et al., 2013), […]

Peer Learning in Virtual Schools

This article is about peer-to-peer learning amongst students within K–12 virtual schools. This issue is examined through a case study of experiences of three students with disabilities enrolled in one virtual school and that of their parents, teachers, and school administrators. The article is framed around variability in learners’ aptitudes for peer-to-peer learning, in the […]

Ed-tech, equity in FY 2015 budget spotlight

Education technology will receive a renewed focus in President Obama’s proposed FY 2015 budget, which suggests creating a “fresh framework for delivering STEM education, supporting what works, and reducing fragmentation.” eSchool News Full Article