Archive for the ‘K-12’ Category

Cengage and McGraw-Hill to Merge, Providing Students with More Affordable Access to Superior Course Materials and Platforms

NEW YORK and BOSTON – May 1, 2019—McGraw-Hill and Cengage today announced that they have entered into a definitive agreement to combine in an all-stock merger on equal terms. The transaction, which has been unanimously approved by the Boards of Directors of both companies, will bring together two premier learning companies that will deliver significant […]

What can virtual reality tell us about real-world psychology?

The use of VR in psychology experiments is being driven not just by increasingly affordable technology but also by concerns about the reproducibility of many real-world studies. But do humans really behave in the virtual world as they do in reality? And does it matter? David Matthews investigates Times Higher Education

From studio practice to online design education: Can we teach design online?

Digital technology is reshaping the way higher education subjects are taught, including design. Various design disciplines use studio teaching as a pedagogy to educate students for professions in art and design. Studio teaching bases a high premium on face-to-face interactions which guide learning through dialogue and feedback on individual work. Many design educators believe it […]

Google Experimenting With New Cloud Storage, Artificial Intelligence Initiative for K-12

One of the more intriguing new developments teased at the annual conference of the Consortium for School Networking, being held here this week: Google is starting to provide cloud storage for K-12 districts, helping them warehouse the massive amounts of data they collect on their students, then offering artificial intelligence-as-a-service to help districts analyze the […]

Does Online Learning Work In Any Field? Researchers Tested Outcomes In An Online Public Speaking Course

Ten years ago, many educators believed online courses would be as effective as face-to-face (FTF) courses. Those attitudes have melted and few people still believe that online learning is less effective than learning in a traditional classroom. But pockets of skepticism remain—especially in certain areas of study. One of these is public speaking. Many universities […]

How Low-Cost IoT Solutions Can Improve the Student Experience

Modest investments in the Internet of Things can have a significant impact on students’ journey through college. Here’s how one institution implemented IoT tech to provide extra student supports in key areas. Campus Technology

The Effective Interaction Between Assessment and Technologies: Findings From A Systematic Review

Assessment is a widely discussed topic in educational research, due to its key role in learning processes. An emerging theme in the current debate is the need to adopt approaches more consistent with the pedagogical, cultural and technological developments concerning and determining teaching and learning activities. In this context, the interest in the relationship between […]

Pedagogy of Productive Failure: Navigating the Challenges of Integrating VR into the Classroom

The surge of popular interest in virtual reality (VR), largely driven by recent advances making the hardware and software for VR development and use accessible to average consumers, is showing all the signs of a durable trend. One of those signs is active uptake in the academy, both for research (where it was pioneered) and […]

Virtual Reality in Education: Focus on the Role of Emotions and Physiological Reactivity

Cognitive and emotional dimensions are often linked to each other in learning experiences. Moreover, emotions and engagement can lead to better outcomes at the cognitive level. Previous research has indicated that virtual reality (VR) provides a feeling of presence and immersion, which can trigger emotionally engaging learning situations. In this study, we explore the opportunities […]

Virtual Immersive Learning Environments (VILEs) Based on Digital Storytelling to Enhance Deeper Learning for Undergraduate Students

This research aimed at proposing virtual immersive learning environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students in all fields. The VILEs based on digital storytelling to enhance deeper learning for undergraduate students was developed based on the review of the literature, the expert’s interview and evaluated by five experts. The […]