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Archive for the ‘Instructional Design’ Category

Make Distance Education Programme Teacher-Friendly -GNAT.

Bolgatanga, Aug 18, GNA- The Ghana National Association of Teachers (GNAT) on Thursday called on the Ministry of Education, Youth and Sports to examine the Distance Education Programme and make changes that would make it more Teacher-Friendly.Read the Full Story

A Review of What Instructional Designers Do: Questions Answered and Questions Not Asked

Abstract:The purpose of this literature review was to determine what evidence there is that instructional designers apply ID Models, as well as to establish what other activities and processes they might use in their professional activities. Only ten articles were located that directly pertained to this topic: seven reporting on empirical research and three case […]

Game-Informed Learning: Applying Computer Game Processes to Higher Education

Computer games have made a significant cultural, social, economic, political, and technological impact on society (Newman 2004). Given the widespread popularity of video games, their ability to sustain long-term player engagement with challenging tasks (Gee 2003), and their tendency to elicit proactive player communities (Rheingold 1994), it should come as no great surprise that educators […]

What Would a State of the Art Instructional Video Game Look Like?

What would a state of the art instructional video game look like? As far as I am concerned, we already know the answer to this question. A good many of the best commercial video games are already state of the art learning games—though their designers would go broke if too many people knew this, thanks […]

Reading Assessment Strategies for On-Line Learners

Compared to conventional classroom settings, e-learning relies heavily on a student’s reading ability. However, many students, particularly those at-risk or those who may have already dropped out of conventional schools, tend to have low reading ability that affects their ability to learn online. The problem is that relatively little has been done to address reading […]

Motivational Influences in Self-Directed Online Learning Environments: A Qualitative Case Study

The purpose of this study is to investigate the problems associated with learner motivation in Web-based instruction, in particular in self-directed online learning environments. This study is interested in identifying and exploring what motivate or demotivate learners from completing a self-directed online course, which have implications for designing motivating online learning environments. In more detail, […]

Creating Learning Objects from Pre-Authored Course Materials:

Abstract This paper describes work that was done at Athabasca University as part of the EduSource Canada project. This work centered around learning object development based on pre-authored educational content. The major outcomes of the work were the development of an explicit semantic structure with strong educational focus for learning objects, and the implementation of […]

Download Report: 21st-Century Skills

A coalition of education, business, and technology organizations is calling for new measures of the skills needed to succeed in a fast-paced global economy.Read the Full Story