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Archive for the ‘Instructional Design’ Category

MMOGs as Learning Environments: An Ecological Journey into Quest Atlantis and The Sims Online

Michael Young, P. G. Schrader, and Dongping Zheng use the concepts of ecological psychology to examine how massively multiplayer online games (MMOGs) promote specific learning processes in their players. In their analysis they identify and define nine principles of learning that allow such games to have valuable potential as tools for educators: the perception-action cycle, […]

The New Quality Standard for E-Learning: Enabling Global Quality Development

The acceptance of eLearning by the market is essentially dependent on the quality of the related products, services and tools. A harmonized conception of eLearning quality is a prerequisite for a properly functioning ‘market’ in eLearning products and services (even where many purchaser and suppliers are within public administrations) and for the overall quality of […]

High-demand Web courses have high drop-rate

The flexibility, ease and accessibility of online distance learning courses can be attractive selling points to students faced with hectic schedules.Read the Full Story

Designing e-Portfolios To Support Professional Teacher Preparation

Like traditional portfolios, electronic portfolios (e-portfolios) showcase work, demonstrate progress, and guide students’ development and learning. Many courses in higher education also use e-portfolios as a basis for enhancing teacher-student and student-student interactions.Read the Full Story

Making a Case for Digital Storytelling

We are our stories. We compress years of experience, thought, and emotion into a few compact narratives that we convey to others and tell to ourselves. That has always been true. But personal narrative has become more prevalent, and perhaps more urgent, in a time of abundance, when many of us are freer to seek […]

The 361° Model for Transforming Teaching and Learning with Technology

Focusing technology initiatives on learning while aligning them with the institutional mission can transform teaching and learningRead the Full Story

Rapid E-Learning: How a new paradigm in e-learning is solving common training problems

A new paradigm in e-learning is shaping the way that companies are approaching the problem of informing and educating their employees, channel partners, customers and prospects. E-learning has helped companies increase the reach of training at a reduced cost, enabling learners to participate in training at a more convenient location and time, and to receive […]

Showcasing new practices in e-learning

The 2005 Framework’s New Practices in Flexible Learning Project funded six projects this year to implement innovative practices with a focus on e-learning, e-business, online student support and self service.The 2005 projects are:Read the Full Story

Despite Allure, Using Digital Games for Learning Seen as No Easy Task

Efforts to merge popular digital games with education seem to rev up with every new generation of technology. The latest came last week, when game developers, researchers, and educators came together to explore whether digital games’ powerful attraction for young people could be used to pull them deeper into academic learning.Read the Full Story

Writing in A Digital Age

A student should be able to speak and write well for a variety o purposes and audiences.This state writing standard from Alaska is representative of the broad scope of many states’ standards. But the urgency to improve student skills has become more pointed.Read the Full Story