Menu

Distance-Educator.com

Premier Portal for Professionals Since 1995, Covering Technology-Based Education

Archive for the ‘Instructional Design’ Category

VIRCLASS: the Virtual Classroom for Social Work in Europe – a toolkit for innovation?

Through a student-centred virtual learning environment students and teachers in Europe cooperate, exchange information of social work in their own country, and increase their digital literacy. In VIRCLASS students from 15 countries collaborated in their learning process by sharing knowledge with peer-students. Teachers from eight European countries were involved in the course. With a common […]

Design of Virtual Tutoring Agents for a Virtual Biology Experimen

Virtual learning environments (VLEs) may possess many advantages over traditional teaching methods in skills training that offer empowerment of constructing the skills by freely exploring a VLE. However, a conflict between the free exploration and ensuring the learning tasks tackled emerges in the learning process. A strategy to balance the conflict is to employ virtual […]

Buried Treasure: The Impact of Computer Use on Young Children’s Social, Cognitive, Language Development and Motivation

ncreasingly, young children are being exposed to computers at home and at school despite disagreement regarding the appropriateness and potential impact of technology on young children’s development. Many views that predominant the debates lack empirical support and are too broad in their scope. This study examines the existing empirical studies from 1985-2004 on the impact […]

HELP OPTIONS AND MULTIMEDIA LISTENING: STUDENTS’ USE OF SUBTITLES AND THE TRANSCRIPT

As multimedia language learning materials become prevalent in foreign and second language classrooms, their design is an important avenue of research in Computer-Assisted Language Learning (CALL). Some argue that the design of the pedagogical materials should be informed by theory such as the interactionist SLA theory, which suggests that input modification can help comprehension, but […]

Administering Defining Issues Test Online: Do Response Modes Matter?

The purpose of the study was to determine comparability of an online version to the original paper-pencil version of Defining Issues Test 2 (DIT2). This study employed methods from both Classical Test Theory (CTT) and Item Response Theory (IRT). Findings from CTT analyses supported the reliability and discriminant validity of both versions. Findings from IRT […]

MyLiteracies: Understanding the Net Generation through LiveJournals and Literacy Practices

The world of the Net Generation is one that is mediated by technologies that serve as shapers of identity. Social networking sites, a common technological tool for this generation, are reconfiguring how this generation reads, creates, and interprets texts. By integrating text and tool in a new way, social networking sites are transforming prior customs […]

Frequency and Time Investment of Instructors’ Participation in Threaded Discussions in the Online Classroom

The movement into online education has raised concerns about the workload demands placed on faculty teaching online classes. Research indicates that faculty report a greater time investment for online classes than for equivalent face-to-face courses; concerns about time investment are compounded with the considerable ambiguity surrounding the perceived availability of faculty teaching in a 24/7 […]

Serving the Online Learner

Support and advising systems provide a competitive edge for institutions by helping to develop a lasting relationship between eLearner and school.Read the Full Article

The genesis and emergence of Education 3.0 in higher education and its potential for Africa

This paper presents a scenario in which education is approaching a potential tipping point, where major changes are about to happen as a result of developments in technology, social networking, deeper understanding of educational process, as well as new legal and economic frames of reference. Read the Full Article

Five heuristics for designing and evaluating Web–based communities

From a three-step analysis of online communities, a set of five heuristics emerged: interactive creativity; selection hierarchy; identity construction; rewards and costs; and, artistic forms. Read the Full Article