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Archive for the ‘Instructional Design’ Category

A Critique of Generic Learning Outcomes

Generic Learning Outcomes (GLOs) are intended to enable cultural heritage organisations to be aware of the effectiveness of the environment for learning that they provide and to provide quantitative evidence of the impact of museums libraries and archives on learning, nationally.Read the Full Article

e Learning Landscapes: Transforming Pedagogy through Social Software

In both mainstream society and education, Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006).Read the Full Article

Characteristics of Adult Learners With Implications for Online Learning Design

The online educational environment is increasingly being used by adults and should be designed based on the needs of adult learners. This article discusses andragogy, an important adult learning theory, and reviews three other adult learning theories: self-directed learning, experiential learning, and transformational learning. During this discussion, the theories are examined for the ways in […]

Personal Learning Environments: Unleashing the Power of Web 2.0

Students take their ePortfolios to new levels, while the pundits look on and try to fathom what’s next, and the market responds with Web 2.0 goodies.Read the Full Article

Game-Based Learning: A Different Perspective

Video game use in education has focused on the application of games within the existing education system and on their inherent potential for producing learning (Gee 2003). However, research has revealed a fundamental mismatch between the goals of games and the object of school-based learning (Sandford et al. 2006; Squire 2005; Becta 2002).Read the Full […]

Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators

virtual reality applications for teaching in all areas of education, but perhaps the largest detriment to its use is the intimidating nature of VR technology for non-technical instructors. What are the challenges to using VR technology for the design and development of VR-based instructional activities, and what are the recommended approaches? This paper addresses the […]

Mobile Learning in Higher Education

The term “Nomadic” has been used to describe the current college students’ culture of wireless and mobile connectedness in the sense that they are not “rooted” but incredibility flexible and fluid when it comes to their social connections and their virtual life culture. This refers not only to their uses of social networking tools but […]

Podcast –Moving to Mobile: Exploratory Services and Applications in Libraries

This 14 minute podcast features an interview with Lisa Hinchliffe, Head of the Undergraduate Library at the University of Illinois at Urbana-Champaign. It was recorded at the CNI 2008 Spring Task Force Meeting in Minneapolis, Minnesota. Hinchliffe was co-presenter for a session entitled, “Moving to Mobile: Exploratory Services and Applications in Libraries”.Cell phones and other […]

Informal Style of Electronic Messages Is Showing Up in Schoolwork, Study Finds

As e-mail messages, text messages and social network postings become nearly ubiquitous in the lives of teenagers, the informality of electronic communications is seeping into their schoolwork, a new study says.Read the Full Article

Designing ee-Learning Environments: Lessons from an Online Workshop

Program offerings in the expanding field of organizational development (OD) are increasing, as evidenced by the numerous programs listed on the OD Network Web site. In particular, the appreciative inquiry (AI) approach is gaining popularity within the OD community. Read the Full Article