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Archive for the ‘Instructional Design’ Category

Teaching and Human Memory, Part 2

Last month I wrote an overview about recent research on the workings of human memory, with the help of a journal article on the subject published in College Teaching.Michelle Miller, a cognitive psychologist at Northern Arizona University, wrote the article and agreed to answer some questions I had, for this two-part series, on how memory […]

Virtual Reality in Engineering Education: The Future of Creative Learning

Abstract Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education. Virtual reality offers both opportunities and challenges for the educational sector. One of the challenges of virtual reality technology is the costs associated which have been unaffordable for […]

Students as learning designers: Using social media to scaffold the experience

The ‘students as learning designers’ approach challenges transmission models of peda- gogy and requires teachers to relinquish some control to their students so that they might have the space to experiment and discover how to learn. This paper outlines the findings of two studies that allowed students to explore new ways of learning, where they […]

Aligning the Quantum Perspective of Learning to Instructional Design: Exploring the Seven Definitive Questions

Abstract This paper builds upon a foundational paper (under review) which explores the rudiments of the quantum perspective of learning. The quantum perspective of learning uses the principles of exchange theory or borrowed theory from the field of quantum holism pioneered by quantum physicist David Bohm (1971, 1973) to understand learning in a new way. […]

10 ways to change the minds of tech-reluctant staff

Start small, make training personally relevant, pair staff with knowledgeable co-workers—and keep it fun, readers recommendSOURCE: eSchool NewsRead the Full Article

Student-Community Collaboration to Construct Mobile Learning Games

This article describes a project integrating mobile learning games into my course at Appalachian State University, in collaboration with a community partner and for the community as a whole. My interest in mobile learning began over 10 years ago, when I worked in an IT consulting company designing mobile applications. At that time, just at […]

Dedication, humbleness, and audacity: advice from pathfinder faculty to colleagues new to online distance educatio

AbstractThis article examines distance education (DE) in the context to which is most frequently applied, i.e., higher education, and from the perspective of some of its most important actors, i.e., teachers. This study, of a qualitative nature, was conducted at a public university in Brazil. Data were collected by means of unstructured interviews, observations, and […]

ePerformance: Crafting, Rehearsing, and Presenting the ePortfolio Persona

Abstract: “ePerformance: Crafting, Rehearsing, and Presenting the ePortfolio Persona” exposes vital intersections between pedagogy and performance to reveal how using ePortfolio encourages not only student-centered learning, but facilitates collaboration through cooperative exchanges. Productive interactivity with audiences who actively influence process, content, and outcomes displaces classroom hierarchies and the passive absorption of predetermined material. It is […]

Learner Autonomy in a Task-Based 3D World and Production

AbstractThis study contributes to the research on learner autonomy by examining the relationship between Little’s (1991) notions of ‘independent action’ and ‘decision-making’, input, and L2 production in computer-assisted language learning (CALL). Operationalizing ‘independent action’ and ‘decision-making’ with Dam’s (1995) definition that focuses on ‘choice’, the present study examines whether, while learners are engaged in a […]

Transparency as a catalyst for interaction and participation in open learning environments

This paper argues that transparency promotes interactivity and participation in collaborative Web 2.0 learning environments. Teaching with transparency requires a learner–centered pedagogy for research, writing, and the production of new knowledge in open communities. Transparency is a catalyst for interaction and participation that supports open learning in multiple disciplines and institutional contexts. Transparent design influences […]