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Archive for the ‘Instructional Design’ Category

Alexandria – A Virtual Repository of Knowledge

Virtual worlds are development platforms, similar to sandbox games where users are able to interact with each other with no predefined goal. Due to immersive visual feedback, these platforms have been successfully used in the past to create lesson plans and materials used for undergraduate and, graduate education as well as for  and recreation. To […]

Knowledge scaffolding visualizations: A guiding framework

In this paper we provide a guiding framework for understanding and selecting visual representations in the knowledge management (KM) practice. We build on an interdisciplinary analogy between two connotations of the notion of “scaffolding”: physical scaffolding from an architectural-engineering perspective and scaffolding of the “everyday knowing in practice” from a KM perspective. We classify visual […]

Personal Learning Environments Acceptance Model: The Role of Need for Cognition, e-Learning Satisfaction and Students’ Perceptions

As long as students use Web 2.0 tools extensively for social purposes, there is an opportunity to improve students’ engagement in Higher Education by using these tools for academic purposes under a Personal Learning Environment approach (PLE 2.0). The success of these attempts depends upon the reactions and acceptance of users towards e-learning using Web […]

Pinterest as a Teaching Tool

 This redesigned student affairs course is taught at the end of the second year in a two-year masters-level program. Students graduating from the program acquire various student affairs professional positions throughout institutions of higher education including residence life, academic advising, student activities and leadership, judicial, campus recreation, and admissions staff positions. The course focuses on […]

Foregrounding knowledge in e-learning design: An illustration in a museum setting

The nature of knowledge, and the various forms knowledge may take, is a neglected aspect of the development of e-learning environments. This paper uses Legitimation Code Theory (LCT) to conceptualise the organising principles of knowledge practices. As we will illustrate, when it comes to the design of e-learning, the organising principles of the knowledge comprising […]

Universal Design in Online Education: Employing Organization Change

With the rise in online education, universal design is an emerging trend aimed at providing available education opportunities to all students, accommodating for all disabilities. However, universal design in online education remains an ambiguous and lofty goal for an academic organization to undertake. This case analysis employs an organization change theoretical framework via archival document […]

Expanding The Technology Acceptance Model (TAM) to Examine Faculty Use of Learning Management Systems (LMSs) In Higher Education Institutions

  Universities have made a considerable investment in the use of Learning Management Systems (LMSs) to facilitate their teaching learning processes; however these systems are not used by the faculty members to their fullest capabilities. To address this issue, this study investigated factors that affect faculty members’ LMSs usage behavior, focusing on user related variables […]

Developing a $10 Digital Textbook

Purdue University is reducing textbook costs with a digital publishing platform that can deliver interactive content to any device Campus Technology

Refining the definition of information literacy: the experience of contextual knowledge creation

A recently-conducted phenomenographic research study described six ways of experiencing information literacy (IL) in nursing practice. These findings and a re-interpretation of those of several other studies into IL experience, appear to show that such experience is always focused on context-specific knowledge creation. This suggests that those definitions of IL which focus on information gathering […]

Designing, producing and exemplifying videos to support reflection and metacognition for in-service teachers training

In this paper we document a six-phase video production process designed to support teachers’ continuous professional development in three disciplinary areas: scientific, linguistic-literary and foreign languages areas. This production has been carried out within the NOP1 – National Operational Programme funded by European structural funds and conducted by INDIRE between 2007 and 2014.The originality of […]