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Archive for the ‘Higher Education’ Category

Persistence of Women in Online Degree-Completion Programs

Although online courses at postsecondary institutions promise adults access, flexibility, and convenience, many barriers to online learning remain. This article presents findings from a qualitative case study, which explored the phenomenon of undergraduate and graduate women learners’ persistence in online degree-completion programs at a college in the Northeast of the United States. Research questions asked […]

Integrating Content, Pedagogy, and Reflective Practice: Innovative New Distance Learning Courses and Programs for Mathematics Teachers

This article details the development of new courses and programs offered through a university distance learning initiative. These innovative courses build on national research and policy recommendations regarding the mathematical education of teachers. Course material, course evaluation, and student interview data are presented to shed light on two important themes: (a) How teacher content and […]

Looking to the Future: Higher Education in the Metaverse

The concept of virtual reality—of humans interacting in computerized, digital environments—has been in existence for over twenty-five years now. The cult-classic movie Tron, perhaps the first movie to explore the concept, was released in 1982, and by the early 1990s, “virtual reality” was the buzzword du jour. Films like Lawnmower Man (1992) provided visions of […]

Distance Learning: the Future of Continuing Professional Development

The recent development of a market economy in higher education has resulted in the need to tailor the product to the customers, namely students, employers and commissioning bodies. Distance learning is an opportunity for nurse educators and institutions to address marketing initiatives and develop a learning environment in order to enhance continuing professional development It […]

Higher Education as Virtual Conversation

Whether or not it is an accurate portrayal, the old stereotype of higher education is the lecture hall, where students sit passively and take notes from a wise professor whose experience and knowledge can be shared only in the classroom. The professor’s role is to dispense information, and the students’ role is to receive it.Read […]

Predicting Student Performance in Web-Based Distance Education Courses Based on Survey Instruments Measuring Personality Traits and Technical Skills

Two common web-based surveys, “Is Online Learning Right for Me?’ and “What Technical Skills Do I Need?”, were combined into a single survey instrument and given to 228 on-campus and 83 distance education students.Read the Full Article

The Mean Business of Second Life: Teaching Entrepreneurship, Technology and e-Commerce in Immersive Environments

Second Life is a three-dimensional multi-user virtual environment with a vibrant economy, where avatars (virtual representations of users) can engage in innovative and unique business and collaborative activities. The immersive nature of this application creates ample authentic opportunities for teaching entrepreneurship, technology and e-commerce. Read the Full Article

Factors Affecting Faculty Members’ Decision to Teach or Not to Teach Online in Higher Education

This study identified the important factors influencing faculty members’ decision to use or not to use any form of online course management applications (OCMA) in higher education. A polynomial logistic analysis led to a statistical-artifact hypothesis: factors did exist that correlated faculty members’ technology adoption decisions. Motivational factors such as Self-efficacy or Philosophy had a […]

Education IT Spending, Fueled by Telecom, To Top $56 Billion by 2012

Higher ed accounts for 64 percent of all education IT spendingRead the Full Article

Educational Frontiers: Learning in a Virtual World

Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. Read the Full Article