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Archive for the ‘Higher Education’ Category

Initial trends in enrolment and completion of massive open online courses

The past two years have seen rapid development of massive open online courses (MOOCs) with the rise of a number of MOOC platforms. The scale of enrolment and participation in the earliest mainstream MOOC courses has garnered a good deal of media attention. However, data about how the enrolment and completion figures have changed since […]

Online Tools for Task Management

When pursuing an online education, task management is a crucial element of success. With multiple classes, part-time or full-time jobs, personal life and other responsibilities factored in, managing productivity is often times easier said than done. Luckily, there are many different online tools available for task management whether working alone or collaborating with a group. […]

Work in Progress

BERKELEY, Calif. — A year after the Online Learning Summit was founded in Cambridge, Mass., attendees this weekend struggled to draw parallels to last year’s event. The reason, they said, is that “everything has changed.” Inside Higher Ed Full Article

Universities now have a shiny, new campus publishing platform

Edublogs, one of the most popular WordPress-based blogging resources for K-12, has just announced Campus Press, an entirely different online platform designed specifically for colleges and universities. eCampus News Full Article

Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game

We report an evaluation study for a novel learning platform, motivated by the growing need for methods to do assessment of serious game efficacy. The study was a laboratory experiment combining evaluation methods from the fields of learning assessment and psychophysiology. 15 participants used the TARGET game platform for 25 minutes, while the bio-signals electrocardiography, […]

Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities

Digital serious games (SGs) (Gee, 2003; Prensky, 2003) offer a high potential to foster and support learning in educational and training settings. SGs aim at improving learning processes by providing attractive, motivating and effective tools. So far, effectiveness of SGs has been shown by recent studies (e.g., Connolly et al., 2012; Wouters et al., 2013), […]

Multi-country experience in delivering a joint course on software engineering – numerical results

A joint course, created as a result of a project under the auspices of the ‘Stability Pact of South-Eastern Europe’ and DAAD, has been conducted in several Balkan countries: in Novi Sad, Serbia, for the last six years in several different forms, in Skopje, FYR of Macedonia, for two years, for several types of students, […]

Benchmarking the habits and behaviours of successful students: A case study of academic-business collaboration

Student success and retention is a primary goal of higher education institutions across the world. The cost of student failure and dropout in higher education is multifaceted including, amongst other things, the loss of revenue, prestige, and stakeholder trust for both institutions and students. Interventions to address this are complex and varied. While the dominant […]

Ed-tech, equity in FY 2015 budget spotlight

Education technology will receive a renewed focus in President Obama’s proposed FY 2015 budget, which suggests creating a “fresh framework for delivering STEM education, supporting what works, and reducing fragmentation.” eSchool News Full Article

A ‘mobile first’ approach to educational technology

Mobile devices’ are increasingly to be found in schools, and utilized for learning purposes, around the world. In most cases, related discussions taking place in ministries of education focus on the use of portable tablets and small laptops as complements to, and extenders of, existing approaches to the use of technology to help meet a […]