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Archive for the ‘Higher Education’ Category

The Factors and Impacts of Large-Scale Digital Content Accreditations

E-learning is an important and widespread contemporary trend in education. Because its success depends on the quality of digital materials, the mechanism by which such materials are accredited has received considerable attention and has influenced the design and implementation of digital courseware. For this reason, this study examined the mechanism by which digital materials are […]

Digital

Researchers Open Repository for ‘Dark Data’

Wired CampusResearchers at the University of North Carolina at Chapel Hill are leading an effort to create a one-stop shop for data sets that would otherwise be lost to the public after the papers they were produced for are published. Wired Campus

New trends in course materials aim to help Millennials

A new report reveals that the cost of student course materials are down thanks to flexible price comparison technology, as well as other student spending behaviors. eCampus News

Making an Impact With Self-Service Video Recording

Penn State’s One Button Studio has changed the meaning of “video literacy,” giving students and instructors the tools to create professional-looking videos without technical assistance. Campus Technology

Refining the definition of information literacy: the experience of contextual knowledge creation

A recently-conducted phenomenographic research study described six ways of experiencing information literacy (IL) in nursing practice. These findings and a re-interpretation of those of several other studies into IL experience, appear to show that such experience is always focused on context-specific knowledge creation. This suggests that those definitions of IL which focus on information gathering […]

Designing, producing and exemplifying videos to support reflection and metacognition for in-service teachers training

In this paper we document a six-phase video production process designed to support teachers’ continuous professional development in three disciplinary areas: scientific, linguistic-literary and foreign languages areas. This production has been carried out within the NOP1 – National Operational Programme funded by European structural funds and conducted by INDIRE between 2007 and 2014.The originality of […]

Zaption: A Platform to Support Teaching, and Learning about Teaching, with Video

Digital video has exploded on the web, and many assume it will play a major role in education in the future. Just watching a video, however, does not necessarily lead to learning. Realizing the potential of video for learning will require new technologies that make video interactive, engage learners, and enable video to be embedded […]

Applying Universal Design for Learning in Online Courses: Pedagogical and Practical Considerations

Inclusion of the universal design for learning (UDL) model as a guiding set of principles for online curriculum development in higher education is discussed. Fundamentally, UDL provides the student with multiple means of accessing the course based on three overarching principles: presentation; action and expression; and engagement and interaction. Guidelines are also provided for incorporating […]

Exploring the effect of materials designed with augmented reality on language learners’ vocabulary learning

The purpose of this study was to determine the motivational level of the participants in a language classroom towards course materials designed in accordance with augmented reality technology and to identify the correlation between academic achievement and motivational level. 130 undergraduate students from a state-run university in Turkey participated in this study and Turkish version […]

Beyond Active Learning: Transformation of the Learning Space

The next generation of learning spaces will take all the characteristics of an active learning environment—flexibility, collaboration, team-based, project-based—and add the capability of creating and making. EDUCAUSE