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Archive for the ‘Higher Education’ Category

The Factor-Criteria Model Of Assessment Of Electronic Educational Game Resources In Mathematics For Primary School Students

This article proves the need for a comprehensive assessment of electronic educational game resources in mathematics for the primary school students; gives the definition of “the factor-criteria model of the electronic educational game resources (EEGR)”. It also describes the created model, which consists of requirements for the content, methodological and program parts of the electronic […]

Construction of Multi-mode Affective Learning System: Taking Affective Design as an Example

This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and prototype assessment and final assessment were adopted to assess the interface and usability of the system. Prototype assessment consisted of heuristic assessment and […]

Analyzing How Emotion Awareness Influences Students’ Motivation, Engagement, Self-Regulation and Learning Outcome

Considering social and emotional competence in learning, emotion awareness aims to detect the emotions that students show during their learning interactions and make these emotions explicit to them. Being aware of their emotions, students become more conscious of their situation, what may prompt them to behavioral change. The main goal of this work is to […]

Download Report: A stronger Nation 2016

Lumina’s annual report of progress toward the goal, A Stronger Nation offers detailed data arrays that describe postsecondary attainment at the national, state and county levels. The report also provides postsecondary attainment data for each of the nation’s 100 most populous metropolitan regions. Lumina Foundation

The role of open educational resources in the eLearning movement

Open Educational Resources (OERs) have gained increased attention for their potential to provide equitable and accessible educational facilities for people worldwide. Obviating demographic, economic, and geographic educational boundaries can be the OERs slogan. Realization of this promise is an inevitable target of eLearning, thus offering education new challenges. In this observation paper, we express OERs […]

Experience with a Massive Open Online Course in Rural Rwanda

The growing utilization of massive open online courses (MOOCs) is opening opportunities for students worldwide, but the completion rate for MOOCs is low (Liyanagunawardena, Adams, & Williams, 2013). Partners In Health (PIH) implemented a “flipped” MOOC in Rwanda that incorporated in-class sessions to facilitate participant completion. In October 2013, PIH invited its employees, as well […]

Tackling complexity in an interdisciplinary scholarly network: Requirements for semantic publishing

Scholarly communication is complex. The clarification of concepts like “academic publication”, “document”, “semantics” and “ontology” facilitates tracking the limitations and benefits of the media of the current publishing system, as well as of a possible alternative medium. In this paper, requirements for such a new medium of scholarly communication, labeled Scholarly Network, have been collected […]

A scholarly divide: Social media, Big Data, and unattainable scholarship

Recent decades have witnessed an increased growth in data generated by information, communication, and technological systems, giving birth to the ‘Big Data’ paradigm. Despite the profusion of raw data being captured by social media platforms, Big Data require specialized skills to parse and analyze — and even with the requisite skills, social media data are […]

Deep assessment: an exploratory study of game-based, multimodal learning in Epidemic

In this study, we examine what and how intermediate age students learned from playing in a health-focused game-based digital learning environment, Epidemic. Epidemic is a playful interactive environment designed to deliver factual knowledge, invite critical understanding, and encourage effective self-care practices in dealing with viral contagious diseases, using a social networking interface to integrate both […]

Culture matters ❤ engaging students in redesigning coursework with digital components

In this study tertiary level curriculum was redesigned to include online and digital components for engaging, motivating, involving and exciting students. An innovative approach is offered that involves students creatively in flexible, adaptable curriculum using cultural and instructional student preferences. Traditional lecture style cultural geography curriculum at the University of Guam (UOG) was redesigned with […]