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Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate

This paper reports on a study into the effects of digital game play on learners’ Willingness to Communicate (WTC), or individuals’ “readiness to enter into discourse at a particular time with a specific person or persons, using a L2” (MacIntyre, Dörnyei, Clément, & Noels, 1998, p. 547). Thirty Thai learners of English as a foreign […]

Digital Gaming and Language Learning: Autonomy and Community

The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia. Though there is an emerging presence of Chinese online games, many more young people are playing the English- or Japanese-language versions of the most popular commercial off-the-shelf (COTS) video games. In other words, most Chinese gamers […]

A tale of two doctoral students: social media tools and hybridised identities

This paper explores the experiences of two doctoral students who embraced Web 2.0 tools in their digital scholarship practices. The paper gives an insider perspective of the challenges and potential of working with online tools, such as blogs, and participating in online communities, such as Twitter’s #phdchat. We explore by drawing on our personal experiences […]

Co-Teaching an Online Action Research Class / Co-enseignement et classe de recherche-action en ligne

Two instructors report our experience co-teaching an action research (AR) required as part of an e-learning master’s degree. Adopting a practice-centered stance we focus on the course activities of participants (instructors and students), with particular attention to the careful crafting of course elements with the goal of achieving an excellent learning experience for students. The […]

Learning outside the walls of the classroom: Engaging the digital natives

This study investigated the response of students and teachers to the use of ICTs to promote teaching and learning outside of the classroom and regular school hours in a Caribbean secondary school. Following an action research design, Grades 10 and 11 Biology students were given access to subject content and learning support through online discussion […]

An Ontology-based Profile for Learner Representation in Learning Networks

In the context of lifelong learning, learning networks are emerged as alternative and feasible integrated models that merge pedagogical, organizational, and technological perspectives to support and promote the provision of lifelong learning opportunities. Among the significant issues that arise when setting up a learning network is the question of how to support communication between repositories […]

How To Design a Mobile Application to Enhance Teaching and Learning?

The rapid growth of mobile devices, especially smart phones, has changed the way instructors deliver instructions and students learn class materials. Many universities initiate promoting economic transformation by working to eliminate barriers to educational attainment through incorporating new technologies to enhance the delivery of instructions and student learning outcomes. The purpose of this research is […]

A National Study of Training Content and Activities for Faculty Development for Online Teaching

This article presents the results of a national study of 39 higher education institutions that collected information about their practices for faculty development for online teaching and particularly the content and training activities used during 2011-2012. This study found that the most frequently offered training content (97% of the institutions) was assessment of student learning; […]

Monetizing French distance education: A field enquiry on higher education value(s)

A field enquiry in French distance education allows us to analyze the evolution of a specific institution towards new public management: Parallel to a trend of free courseware and open education, there is a paradoxical reality of distance education monetization. Whereas history shows how traditional French education is a state controlled public good, a new […]

Digital

Top-Ten IT Issues, 2014: Be the Change You See

EDUCAUSE presents the top-ten IT issues facing higher education institutions. Many of these issues are not new. But in 2014 the ideas, solutions, and models that have been accumulating in higher education and technology will hit IT organizations—and the institutions they serve—fast and hard. This is the year that the front part of the herd […]