Technology and Persuasion
Persuasive technologies surround us, and they’re growing smarter. How do these technologies work? And why? MIT Technology Review
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Persuasive technologies surround us, and they’re growing smarter. How do these technologies work? And why? MIT Technology Review
Arizona State University is piloting a series of environmental science games at ASU Online. eCampus News
The education site Noodle is putting a new twist on helping colleges create online degree and certificate programs with its creation of Noodle Partners, announced on Wednesday. Wired Campus
In just a few hours, Apple will open the floodgates to Apple Watch preorders. With initial supply constraints expected, prospective buyers are urged to have their selections in mind prior to midnight, and AppleInsider has your guide. Apple Insider
A scenario in which a student can use a Pell Grant to help pay for a bundle of edX courses no longer seems so far-fetched. Inside Higher Ed
In the present study, a mobile learning system for the professional development of academics was developed by design based action research, and the perceptions and experiences of the academics using this system were examined. In the first phase of this design-based action research, the research question was defined. In the second phase, a m-learning system […]
While there is no dearth of information about the uses of a blog as a Web 2.0 tool in the library, there is very little information about the ways in which a blog can be used to reach diverse and non-traditional groups. This paper explores blog topics and strategies that will help to engage users […]
Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the process of creating an innovative game […]
The advent of massive open online courses (MOOCs) poses new learning opportunities for learners as well as challenges for researchers and designers. MOOC students approach MOOCs in a range of fashions, based on their learning goals and preferred approaches, which creates new opportunities for learners but makes it difficult for researchers to figure out what […]
New Information and Communication Technologies such as the Internet, online gaming worlds, artificial intelligence, robotics and 3D printing require new literacies. In recent years, digital competence has become a key concept in discussions on the kind of skills and understanding learners need in the Knowledge Society. The concept has been interpreted in various ways (e.g. […]