Menu

Distance-Educator.com

Premier Portal for Professionals Since 1995, Covering Technology-Based Education

Archive for the ‘Daily News’ Category

Technology and Persuasion

Persuasive technologies surround us, and they’re growing smarter. How do these technologies work? And why? MIT Technology Review

ASU Online to pilot environmental science games

Arizona State University is piloting a series of environmental science games at ASU Online. eCampus News

New Offering From Noodle Will Help Colleges Build Online Programs

The education site Noodle is putting a new twist on helping colleges create online degree and certificate programs with its creation of Noodle Partners, announced on Wednesday. Wired Campus

Everything you need to know before preordering your Apple Watch

In just a few hours, Apple will open the floodgates to Apple Watch preorders. With initial supply constraints expected, prospective buyers are urged to have their selections in mind prior to midnight, and AppleInsider has your guide. Apple Insider

Emerging Path to Federal Aid

A scenario in which a student can use a Pell Grant to help pay for a bundle of edX courses no longer seems so far-fetched. Inside Higher Ed

Development and testing of a m-learning system for the professional development of academics through design-based action research

In the present study, a mobile learning system for the professional development of academics was developed by design based action research, and the perceptions and experiences of the academics using this system were examined. In the first phase of this design-based action research, the research question was defined. In the second phase, a m-learning system […]

Using Blogs in the Library to Reach Diverse and Non-Traditional Student Groups

While there is no dearth of information about the uses of a blog as a Web 2.0 tool in the library, there is very little information about the ways in which a blog can be used to reach diverse and non-traditional groups. This paper explores blog topics and strategies that will help to engage users […]

Learning Through Play, the Old School Way: Teaching Information Ethics to Millennials

Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the process of creating an innovative game […]

Content or platform: Why do students complete MOOCs?

The advent of massive open online courses (MOOCs) poses new learning opportunities for learners as well as challenges for researchers and designers. MOOC students approach MOOCs in a range of fashions, based on their learning goals and preferred approaches, which creates new opportunities for learners but makes it difficult for researchers to figure out what […]

Digital Competence in the Knowledge Society

New Information and Communication Technologies such as the Internet, online gaming worlds, artificial intelligence, robotics and 3D printing require new literacies. In recent years, digital competence has become a key concept in discussions on the kind of skills and understanding learners need in the Knowledge Society. The concept has been interpreted in various ways (e.g. […]