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Archive for the ‘Daily News’ Category

Strengthening Deeper Learning Through Virtual Teams in E-learning: A Synthesis of Determinants and Best Practices

Globally, e-learning is gaining popularity as its potential contributions to economic and social development are recognised. However, its full potential has not been realised, as most e-learning practices merely replicate traditional existing teaching methods and have not fully exploited the interactive and social components of peer learning. Recently, there has been an increased focus on […]

Exploring the transformative potential of Bluetooth beacons in higher education

The growing ubiquity of smartphones and tablet devices integrated into personal, social and professional life, facilitated by expansive communication networks globally, has the potential to disrupt higher education. Academics and students are considering the future possibilities of exploiting these tools and utilising networks to consolidate and expand knowledge, enhancing learning gain. Bluetooth beacon technology has […]

Shaping the future of learning using the student voice: we’re listening but are we hearing clearly?

Student voice data is a key factor as Manchester Metropolitan University strives to continually improve institutional technology enhanced learning (TEL) infrastructure. A bi-annual Institutional Student Survey enables students to communicate their experience of learning, teaching and assessment on programmes and specific units studied. Each cycle of the survey contains approximately 40–50,000 free text comments from […]

Gamification Is Simply Bells and Whistles

Gamification has become latest buzzword in the learning community. Just as “rapid elearning” was supposed to make everyone able to develop “high quality” elearning content a few years back, vendors and others with vested interest are praising the merits of gamification as a silver bullet to improve the learning experience. eLearn Magazine

How Should Reading Be Taught in a Digital Era?

With the many enhancements to mobile devices, multimedia websites, e-books, interactive graphics, and social media, there’s no question that the nature of reading has changed during the past decade. Education Week

2016 Top Gamification Companies List

TrainingIndustry.com continuously monitors the training marketplace looking for the best providers of gamification services/technologies in support of corporate learning and development. TrainingIndustry.com

New search site offers “rich” resources for adults returning to learning

Adults returning to learning, whether at college, home, or at work, now have a great way to find their route into study, thanks to a new Open University-led initiative, supported by the HEFCE National Networks for Collaborative Outreach (NNCO) programme. The Open University 

Stanford researchers find students have trouble judging the credibility of information online

Education scholars say youth are duped by sponsored content and don’t always recognize political bias of social messages. Stanford University 

Download Report: United Nations International Telecommunications Union: ICT Facts and Figures 2016

United Nations International Telecommunications Union: ICT Facts and Figures 2016 “2016 marks the year when the international community is embarking on the implementation of the 17 Sustainable Development Goals (SDGs) and their 169 targets. The International Telecommunication Union, given the tremendous development of ICTs, has a key role to play in facilitating their attainment. Our new […]

Learning and Digital Environment of Dance – The Case of Greek Traditional Dance in YouTube

The incorporation of Information and Communication Technologies (ICT) in education has changed the educational procedures through the creation and use of new teaching and learning environments with the use of computers and network applications that afford new dimensions to distance education. In turn, these emerging and in progress technologies, render new practices in many fields […]