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Archive for the ‘Daily News’ Category

An Evaluation Framework and Instrument for Evaluating e-Assessment Tools

e-Assessment, in the form of tools and systems that deliver and administer multiple choice questions (MCQs), is used increasingly, raising the need for evaluation and validation of such systems. This research uses literature and a series of six empirical action research studies to develop an evaluation framework of categories and criteria called SEAT (Selecting and […]

Eco-dialogical learning and translanguaging in open-ended 3D virtual learning environments: Where place, time, and objects matter

The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent with ecological and dialogical perspectives on second language acquisition. In such a space, sense-making is contingent on the relational dynamics […]

Design of a Three-Dimensional Cognitive Mapping Approach to Support Inquiry Learning

The use of external representations has the potential to facilitate inquiry learning, especially hypothesis generation and reasoning, which typically present difficulties for students. This study describes a novel three-dimensional cognitive mapping (3DCM) approach that supports inquiry learning by allowing learners to combine the information on a problem, the subject knowledge, and the hypothesizing and reasoning […]

EcoXPT: Designing for Deeper Learning through Experimentation in an Immersive Virtual Ecosystem

Young people now must compete in a global, knowledge-based, innovation-centered economy; they must acquire not just academic knowledge, but also character attributes such as intrinsic motivation, persistence, and flexibility. To accomplish these ambitious goals, the National Research Council (2012) of the United States recommends the use of “deeper learning” classroom strategies. These include case-based learning, […]

Download Report: 2017 Student and Faculty Technology Research Studies

This hub provides findings from the 2017 student and faculty studies in the EDUCAUSE Technology Research in the Academic Community research series. ECAR collaborated with 157 institutions to collect responses from 13,451 faculty respondents across 7 countries about their technology experiences. ECAR also collaborated with 124 institutions to collect responses from 43,559 undergraduate students across […]

EdSurge Live: Who Controls AI in Higher Ed, And Why It Matters (Part 1)

It’s a pivotal time for artificial intelligence in higher education. More instructors are experimenting with adaptive-learning systems in their classrooms. College advising systems are trying to use predictive analytics to increase student retention. And the infusion of algorithms is leading to questions—ethical questions and practical questions and philosophical questions—about how far higher education should go […]

Twitter officially expands its character count to 280 starting today

Twitter’s expansion to 280 characters is rolling out publicly today to all users in supported languages, including English. The company had first announced the controversial plan to move beyond its traditional 140 characters back in September, noting at the time how a longer character count allowed users to express more of their thoughts without running […]

‘Inclusive Access’ Takes Off

Major education publishers — including Pearson, Cengage and McGraw-Hill Education — report that the number of colleges offering “inclusive-access” programs has grown rapidly in recent years. Where previously students might have been assigned textbooks individually, now many institutions are signing up whole classes of students to automatically receive digital course materials at a discounted rate, […]

VR? AR? MR? Sorry, I’m confused.

Since the beginning of time, most new and emerging technology has nurtured an unhealthy attachment to acronyms, and virtual reality is no different. To help you get your head around the jargon du jour, we’ve pulled together this handy guide to what all these acronyms actually mean, and why they are not the same thing Foundry 

Exploring the Future of Collaboration Technology in Research and Education

This tutorial addressed not only the basics (like how to conduct a virtual field trip using Google Expeditions), but also advanced topics like developing your own VR content, using VR/AR to improve real-time collaborative experiences, and future network requirements of pixel-perfect VR (spoiler alert – looking forward to 40Tb). Internet2