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Download Report: xR in EDU Research

The 2018 xR in EDU Survey is a collaborative research effort between EdTech Times and SRI International, to learn more about how educators across the globe are using xR in the classroom today. Labster and Lifeliqe were key partners in this work edtectimes

Google intros a pair of Android accessibility features for people with hearing loss

Google this morning unveiled a pair of new Android features for people who are deaf or hard of hearing. As the company notes in a blog post this morning, the WHO estimates that 900 million people will be living with hearing loss by 2055. The ubiquity of mobile devices — Android in particular — offers […]

A Systematic Literature Review of 21st Century Skills and Competencies in Primary Education

The current literature review the discussion of 21st century skills in the context of primary education. A sample of texts satisfying the predetermined inclusion criteria was analyzed (n = 40), with the aims of synthesizing the proposed frameworks that are most cited by authors interested in 21st century skills and competencies in primary education (n […]

Cyberbullying and Cell Phone Policy in U. S. Primary and Secondary Schools

The data for this report are from the 2010 and 2016 School Survey on Crime and Safety (SSOCS), which asked public school principals about the prevalence of violence and crime in their schools, school security measures, disciplinary problems and actions, presence of security staff, and other related characteristics. The SSOCS is a nationally representative sample […]

The Professor Who Quit His Tenured Job to Make Podcasts and Lecture Videos

What’s life like after quitting a tenured job as a professor to become a freelance educator, making video courses and podcasts for a living? That’s one question we had for Kevin deLaplante, who did just that when he left Iowa State University in 2015 to focus on running his Argument Ninja Podcast and teaching courses […]

Personalizing Feedback Using Voice Comments

While text-based feedback is normally used by college instructors to help students improve their written assignments, it is important to consider using voice comment tools for further personalization. New and easily-accessible technologies provide this option. Our study focused on surveying undergraduates who received voice comments on their written assignments. Students were queried on their preferences […]

The design of an empirical cross-boundary collaborative open learning framework

This paper reports on the design and development of an empirical cross-boundary, collaborative open learning framework for cross-institutional academic development. The framework is one of the key outputs of a phenomenographic study into the lived experience of open learners in two open cross-institutional courses. Data was collected through individual interviews from 22 study participants from […]

Examining Construct Validity of the Student Online Learning Readiness (SOLR) Instrument Using Confirmatory Factor Analysis

This study examines the construct validity of the Student Online Learning Readiness (SOLR) instrument. The SOLR instrument consists of 20 items to evaluate social competencies, communication competencies, and technical competencies in online learning. A large Midwestern university was selected to test the construct validity of the SOLR instrument. A total of 347 undergraduate students participated […]

Marginalized Urban Indigenous Youth and the Virtual World of Second Life: Understanding the Past and Building a Hopeful Future

A small independent high school in the Canadian West is using the affordances of the virtual world of Second Life to explore and reconstruct the colonial past of their students: marginalized urban Indigenous youth. The affordances of the virtual world make it possible to reconstruct the past, deconstruct the present and create a possible hope-filled […]

Designing Digital Badges to Improve Learning in Virtual Worlds

Digital badges are digital indicators of achievement that are issued in response to a user action within a virtual environment. While badges have been successful in multiple domains, they do not always achieve their purpose. Past research indicates that this is likely a function of specific badging design and how well the badging system integrates […]